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Thread: Stainless Steel 6.2 Hotseat - Dogs of War (completed, winner Nightbringer)

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  1. #1

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    In all previous versions of SS, You were not aloud to build forts onto resorces. But with my hotseat patch 1.1, I realized that some settlements had resorces in their way, so they could never be fully blocked off. So i have enabled forts to be placed ontop of resorces. With that, Please only put 1 merchant insdie of the fort IF you plan to use it!


    Please remember the key points of this.

    #1, Forts will be enabled, but they will NEVER be removed. So be Smart about placing forts! (Rebels will move into empty forts if they are near by or may spawn into empty forts.)

    #2, Children cap has been enhanced to 6 instead of 4. to increase families.

    #3, Balancing / Dead Settlement acts have been ensured. Any settlement below 1000 will be at 1200 population now, though, they will still be a village / castle, So BE CAREFUL about sacking very small towns! It might be better to occupy them!

    Thanks!

    I hope you like my Hotseat patch 1vs1, The first offical hotseat patch for SS 6.2!

    Regards-

    Merlox.

    (PS:) your map does not work.
    Last edited by Merlox; 05-29-2009 at 20:39.

  2. #2
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Lemon the link you provide isnt working.....
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  3. #3
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Okay, so there's actually no 'please' about the merchant fort exploit (To be explicit placing 2-20 merchants in a fort on a resource). It's an exploit, if you get caught using it there should be a form of punishment as it's a violation of the rules. Just don't use it, simple as that.

    I love it that rebels will move into empty forts. That offers some interesting strategic possibilities as far as moving rebel armies into enemy territory... wait, shouldn't have let that slip eh?


  4. #4

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Quote Originally Posted by Cultured Drizzt fan View Post
    Lemon the link you provide isnt working.....
    Sorry. Thee it should work now.


    Quote Originally Posted by Ramses II CP View Post
    Okay, so there's actually no 'please' about the merchant fort exploit (To be explicit placing 2-20 merchants in a fort on a resource). It's an exploit, if you get caught using it there should be a form of punishment as it's a violation of the rules. Just don't use it, simple as that.

    I love it that rebels will move into empty forts. That offers some interesting strategic possibilities as far as moving rebel armies into enemy territory... wait, shouldn't have let that slip eh?


    I simply copied phonics' post for BC. The point is, you get caught doing something fishy, you get punished. But we're all good, honest people here. So that shouldn't happen!
    Last edited by The Lemongate; 05-29-2009 at 21:49.

  5. #5
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    nope still not working, the link says the file is invalid.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  6. #6

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Hmmm... well it works for me. Here, try it on RapidShare.

  7. #7
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    ahhhh, I meant for the Save file, but the map had the same problem. could you load the save somwhere else?
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  8. #8

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Here you go!

    Ah yes, and it's DoW-doubledigitturnnumber-doubledigitfactionnumber.

    So When you save it should be DoW-01-02
    Last edited by The Lemongate; 05-29-2009 at 23:17.

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