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Thread: Stainless Steel 6.2 Hotseat - Dogs of War (completed, winner Nightbringer)
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The Lemongate 06:01 05-29-2009


*Winner, Best Hotseat Campaign, 2010 Org Hall of Fame Awards*


*The game is finished and the Kievan Rus (Nightbringer) is the winner. Congratulations!*



Stainless Steel – Dogs of War is a hotseat campaign for SS6.2


This thread is the official OOC thread that we shall be using to post our saves and discuss the game in a friendly and relaxed fashion. All IC diplomacy should be directed to the French King’s Court thread. All stories and AARs related to the game should be directed to the Cry "Havoc!" thread.

PLEASE REFRAIN FROM POSTING OOC IN EITHER RP THREAD.

Version
- Full Medieval Total War 2 : Kingdoms patched to 1.05
- Stainless Steel 6.2 with Community Hotseat Patch 1.2

You can find the SS files here and the hotseat patch here

In patch 6.1 DO NOT SELECT ANY OPTIONS.

Rules of the game
Spoiler Alert, click show to read: 
- Each turn should be completed within 48 hours. Extensions can be granted in extenuating circumstances, at the discretion of the GM. After 48 hours with no contact from a player the GM will arrange for the turn to be subbed either by a sub designated by the player, or a neutral third-party sub, or a faction allied to that player, or by the GM in that order of preference.
- All battles, including those between player-controlled factions, may be fought by the attacking player (against the VH AI), or auto-resolved.
- No players can join or initiate a Crusade or Jihad. Those events are to be IGNORED for balance’s sake.
- Please send a private message to the next player in line to alert them that it is their turn.
- Players are requested to compete in good faith and with a sporting spirit at all times.
- No exploits. The following exploits are banned. This list is not exhaustive, and in considering a course of action the player concerned should have regard for the rule regarding sportsmanlike conduct. If there is any doubt about exactly what actions these exploits involve, or whether a given action which is not specifically banned would constitute an exploit, please seek guidance from the GM or other players before completing the relevant turn.
*** Re-loading of save game to play the turn again in a different way, or to create a different outcome.
*** Merchant fort exploit.
*** Surround and destroy exploit (relating to agents, also to armies or ships engaged in battle. An escape route of at least one tile must be left.)
*** Deliberately setting up tribute deals which will result in a faction going more than 20k in debt.
*** Deliberately exchanging territories for the sole purpose of gaining a free garrison.
*** Deliberate manipulation of the diplomacy system in order to break a siege, or achieve any other unrealistic in-game outcome.
*** Quitting a losing siege assault battle while your troops are still in the settlement so that the battle is won due to the known bug.

- It is not permitted to assault a settlement or fort under siege with an army entirely or mostly composed of cavalry if in the resulting battle the AI will sally from the settlement or fort. As a guide, the AI has been observed to sally in this situation when the strength ratio is more than 3:1 in its favour. If a player chooses to assault and then discovers the AI sallying in this way he must quit the battle and reload the save immediately before the assault, choosing instead to maintain the siege or withdraw his forces. This is the only circumstance in which reloading is permitted.


Player / Faction List
Spoiler Alert, click show to read: 
1. Kingdom of England (slysnake, formerly rouroux)
2. Kingdom of France (RexLegend, formerly Askthepizzaguy, The Lemongate)
3. The Holy Roman Empire (Thanatos Eclipse, formerly Asinus Asini)
RIP Republic of Venice (Chaotix)
5. Kingdom of Sicily (Balthor)
RIP Moorish Caliphate (Tristan de Castelreng)
RIP turn 42 Seljuk Sultanate (Zim, formerly barcamartin)
8. Fatimid Caliphate (Cecil XIX, formerly Visorslash, Zim)
9. Kingdom of Denmark (nicuurs)
10. Kingdom of Hungary (phonicsmonkey)
11. Crown of Castile (Ignoramus, formerly SilverShield)
RIP Republic of Novgorod (Quirl al-Mustafa Mubarak)
13. Kievan Rus (Nightbringer)
RIP Papal States (TheFlax)



The game will officially start on Saturday May 30. Cultured Drizzt fan, you're the first to play. Here is the save.

EDITED by phonicsmonkey for accuracy

Reply
Cultured Drizzt fan 11:02 05-29-2009
Alright should be able to start things off by the end of today.

Reply
The Lemongate 15:25 05-29-2009
Photobucket screws my map each time I upload it, so here's the file for those who would want to use it.

Reply
Merlox 20:11 05-29-2009
In all previous versions of SS, You were not aloud to build forts onto resorces. But with my hotseat patch 1.1, I realized that some settlements had resorces in their way, so they could never be fully blocked off. So i have enabled forts to be placed ontop of resorces. With that, Please only put 1 merchant insdie of the fort IF you plan to use it!


Please remember the key points of this.

#1, Forts will be enabled, but they will NEVER be removed. So be Smart about placing forts! (Rebels will move into empty forts if they are near by or may spawn into empty forts.)

#2, Children cap has been enhanced to 6 instead of 4. to increase families.

#3, Balancing / Dead Settlement acts have been ensured. Any settlement below 1000 will be at 1200 population now, though, they will still be a village / castle, So BE CAREFUL about sacking very small towns! It might be better to occupy them!

Thanks!

I hope you like my Hotseat patch 1vs1, The first offical hotseat patch for SS 6.2!

Regards-

Merlox.

(PS:) your map does not work.

Reply
Cultured Drizzt fan 20:45 05-29-2009
Lemon the link you provide isnt working.....

Reply
Ramses II CP 21:30 05-29-2009
Okay, so there's actually no 'please' about the merchant fort exploit (To be explicit placing 2-20 merchants in a fort on a resource). It's an exploit, if you get caught using it there should be a form of punishment as it's a violation of the rules. Just don't use it, simple as that.

I love it that rebels will move into empty forts. That offers some interesting strategic possibilities as far as moving rebel armies into enemy territory... wait, shouldn't have let that slip eh?



Reply
The Lemongate 21:47 05-29-2009
Originally Posted by Cultured Drizzt fan:
Lemon the link you provide isnt working.....
Sorry. Thee it should work now.


Originally Posted by Ramses II CP:
Okay, so there's actually no 'please' about the merchant fort exploit (To be explicit placing 2-20 merchants in a fort on a resource). It's an exploit, if you get caught using it there should be a form of punishment as it's a violation of the rules. Just don't use it, simple as that.

I love it that rebels will move into empty forts. That offers some interesting strategic possibilities as far as moving rebel armies into enemy territory... wait, shouldn't have let that slip eh?


I simply copied phonics' post for BC. The point is, you get caught doing something fishy, you get punished. But we're all good, honest people here. So that shouldn't happen!

Reply
Cultured Drizzt fan 22:04 05-29-2009
nope still not working, the link says the file is invalid.

Reply
The Lemongate 23:06 05-29-2009
Hmmm... well it works for me. Here, try it on RapidShare.

Reply
Cultured Drizzt fan 23:08 05-29-2009
ahhhh, I meant for the Save file, but the map had the same problem. could you load the save somwhere else?

Reply
The Lemongate 23:16 05-29-2009
Here you go!

Ah yes, and it's DoW-doubledigitturnnumber-doubledigitfactionnumber.

So When you save it should be DoW-01-02

Reply
Cultured Drizzt fan 01:32 05-30-2009
ok well, the game hasnt started but I am done!
France

Reply
The Lemongate 04:54 05-30-2009
The Saturday date was mostly to give everyone ample notice and to make corrections in case things popped up.

Reply
Asinus Asini 06:52 05-30-2009
All good.

Spoiler Alert, click show to read: 

1. Kingdom of England (rouroux)
2. Kingdom of France (Quirl al-Mustafa Mubarak)
3. The Holy Roman Empire (Asinus Asini)
4. Republic of Venice (Chaotix)
5. Kingdom of Sicily (Balthor)
6. Moorish Caliphate (TheFlax)
7. Seljuk Sultanate (barcamartin)
8. Fatimid Caliphate (Zim)
9. Kingdom of Denmark (nicuurs)
10. Kingdom of Hungary (phonicsmonkey)
11. Crown of Castile (SilverShield)
12. Kievan Rus (Nightbringer)


Reply
Cultured Drizzt fan 12:41 05-30-2009
hey lemongate, does our current treaty include trade rights? I couldnt get a diplomat over there on the first turn, so I am just making sure what I should be asking for.

Reply
The Lemongate 21:47 05-30-2009
Yeah it does. I'm pretty sure my princess can reach Caen turn 1. So I'll offer alliance, trade rights, map info.

Reply
The Lemongate 23:57 05-30-2009
Holy Roman Empire

My princess couldn't make it this turn. She's right outside Caen if you can reach her.

Reply
Asinus Asini 02:40 05-31-2009
Venice

Spoiler Alert, click show to read: 

Player list

1. Kingdom of England (rouroux)
2. Kingdom of France (Quirl al-Mustafa Mubarak)
3. The Holy Roman Empire (Asinus Asini)
4. Republic of Venice (Chaotix)
5. Kingdom of Sicily (Balthor)
6. Moorish Caliphate (TheFlax)
7. Seljuk Sultanate (barcamartin)
8. Fatimid Caliphate (Zim)
9. Kingdom of Denmark (nicuurs)
10. Kingdom of Hungary (phonicsmonkey)
11. Crown of Castile (SilverShield)
12. Kievan Rus (Nightbringer)


Reply
TheFlax 17:08 05-31-2009
Byznatium

Reply
rouroux 02:12 06-01-2009
Moors i choose YOU

Reply
Ramses II CP 04:34 06-01-2009
The Turks are up:

http://www.mediafire.com/file/noojx4zw3z4/DoW-01-07.zip



Reply
Nightbringer 04:36 06-01-2009
I'd love to play, I'll take Kieven Rus if thats okay.

Reply
Merlox 07:43 06-01-2009
Yes! Nightbringer! He is from the TWcenter, a VERY dedicated and very fun person to play with!

and YES! either Kievan Rus or Novogord is perfect!

Lemongate, If you want, You can go on while my turn is going and enable him, or just tell me to enable him. :o

Reply
Cultured Drizzt fan 10:12 06-01-2009
wow, that is perfect, we now have a player in every major area of the map!

Reply
barcamartin 12:42 06-01-2009
Fatimids up!

http://rapidshare.com/files/23956758...01-08.zip.html

Reply
The Lemongate 17:30 06-01-2009
Here is the new Fatimid save. I've enabled the Kievan Rus for Nightbringer.

Welcome to the org! And welcome to the game Nightbringer!

Reply
Merlox 17:38 06-01-2009
I was JUST about to upload my turn... I hope i can do what I just did...

(I got into Kerak with a spy and defeated their army ingame with my army ._.;)

Sorry to be a bother, but could you do it on monkey's turn? (He's not gonna be able to play till the 7th, currect?)

Attached: DoW-01-09.rar (525.6 KB)
Reply
The Lemongate 18:43 06-01-2009
No problem. Here's the new Hungarian save.

Reply
phonicsmonkey 23:32 06-01-2009
I should be able to find time tonight..

Reply
Ignoramus 03:11 06-02-2009
I can't download any of the SS files from Filefront. It just redirects me to the homepage. What should I do?

Reply
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