Version 1.0.5 has been released. Here's the changelog:
-- Platoon Firing requirement for Army Staff College corrected.
-- Includes a full v1.3 startpos.esf.
-- Pirates can no longer RECRUIT fluyts, galleons, race-built galleons, or other larger ships; they do still start with a few.
-- Portugal, Denmark and Persia made into major factions.
-- Fix FOW issues with minor nations.
-- Lowered manpower requirement threshold to 0.
-- Proper flags added for Spain and New Spain.
-- Properly replaced volley_fire with mass_fire in all instances, thanks Dogmeat!
-- Added line infantry to all basic recruitment buildings. Should help the AI recruit more line infantry in place of militia.
-- Added cannons to some minor nations that were missing them; let us know if you find any missing!
-- Increase fatigue threshold for cavalry units; cavalry should now be faster and should tire at a slower pace.
-- Moved research cost to turn start; should stop the AI from offering ridiculous prices for peace.
-- Added three new cannon techs -- they are required to progress in the tech tree;
-Standardized Calibers (Requires the measuring tool technology)
A precursor tech – increases recruitment cost of artillery by 5%.
-Standardized Ammunition (Requires Standardized Calibers)
A precursor tech – increases upkeep cost of artillery by 5%.
-Standardized Production (Requires Standardized Ammunition)
The end result of the tech line for field gun standardization – decreases recruitment and upkeep by 10% and reduces repair costs on artillery pieces by 10%.
-- Increased research times.
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