Version 1.0.5 has been released. Here's the changelog:

-- Platoon Firing requirement for Army Staff College corrected.

-- Includes a full v1.3 startpos.esf.

-- Pirates can no longer RECRUIT fluyts, galleons, race-built galleons, or other larger ships; they do still start with a few.

-- Portugal, Denmark and Persia made into major factions.

-- Fix FOW issues with minor nations.

-- Lowered manpower requirement threshold to 0.

-- Proper flags added for Spain and New Spain.

-- Properly replaced volley_fire with mass_fire in all instances, thanks Dogmeat!

-- Added line infantry to all basic recruitment buildings. Should help the AI recruit more line infantry in place of militia.

-- Added cannons to some minor nations that were missing them; let us know if you find any missing!

-- Increase fatigue threshold for cavalry units; cavalry should now be faster and should tire at a slower pace.

-- Moved research cost to turn start; should stop the AI from offering ridiculous prices for peace.

-- Added three new cannon techs -- they are required to progress in the tech tree;

-Standardized Calibers (Requires the measuring tool technology)
A precursor tech – increases recruitment cost of artillery by 5%.

-Standardized Ammunition (Requires Standardized Calibers)
A precursor tech – increases upkeep cost of artillery by 5%.

-Standardized Production (Requires Standardized Ammunition)
The end result of the tech line for field gun standardization – decreases recruitment and upkeep by 10% and reduces repair costs on artillery pieces by 10%.

-- Increased research times.