There was, and may still be, a bug in which any faction completing their mission resulted in all three getting their colonies.
There was, and may still be, a bug in which any faction completing their mission resulted in all three getting their colonies.
This is a mod to fix that though, makes it impossible for them to be absorbed.
You can always modify the script file to change the victory conditions for yourself, or the AI. You can set it so they get absorbed by the AI at any turn you want...
Ancestry: Turkish & Irish. Guess my favorite factions!
I wouldn't know how. I'd like to have them absorbed by all 3 factions on the very first turn though, since they are colonies of said factions and only semi-independent, we should have control over them.
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