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Thread: Forcing the AI to build faction-specific structures

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    Default Re: Forcing the AI to build faction-specific structures

    I guess my question hasn't been an easy one.

    My recent findings and conclusions: Eleutheroi went broke. Virtually any rebel settlement I found, no matter how small the population and despite the mining income, had a negative income. There's no hope for the Eleutheroi doing anything useful to me. Since the AI isn't capable to blitz most well defended rebel settlements, I guess I'll have to build up the rebel settlements in Illyria, Northern Italy and Sicily.

    I've sent a spy towards the AS around 220-230, and what I was surprised. The Ptolemeas have utterly destroyed the AS. They are now in control of the Nile valley, the Levant, most part of Asia Minor (the northern part of Asia Minor is controlled by Makedonia and Pontos), Babylonia, Gabai and even Hekatompylos. Proponthosia (the furthest south-east settlement AS starts with) has been attacked by significant elite Ptolemean stacks. By the time I get there (I have 8 or 9 settlements)... AS is now back to three settlements in the far-east (Asaak, Proponthosia and the one next to it).

    In my explorations of the east, I also noticed the Seleucids have been refusing to build sufficient trade route scout parties (8 turns construction, 1000 mnai, no financial gains). I guess the AI doesn't appreciates the extra building options these parties unlock. Other typical factional buildings (especially the larger theaters, gymnasia and festivals) have been quite rare as well. I'll keep you informed should the AI chose to construct these buildings once they ran out of construction options.

    Andy
    Last edited by Andy1984; 05-31-2009 at 21:23.
    from plutoboyz

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