There do seem to be people who like the game as it is now, but I just don’t see it.
All of the challenge is in obtaining enough income to slaughter the weak pathetic masses.
Once you have a stack and a half not relegated to garrison duties you can conquer the world.
The biggest challenge the AI mounts is all the little subterfuges it mounts from a god like position to deprive the player of money. All the world works in concert to cut your income…not one faction at a time, but all the world in background.
I say this because there is no good reason why trade partners allow them selves to be blockaded, go to war with out cause, or hope, and why common enemies are now left alone to harass the sea lanes.
The individual AI factions are weaker and more impotent than ever, in any TW game. Even rebel cities in previous games would challenge them.
In fact the current trend from CA is to make everything weaker. I think it is a mistake.
Despite the criticism I am leveling at them, I think CA is doing a good job. They are trying to bring the players the game they think that they want. In the face of conflicting viewpoints they are doing what is easiest. And who can blame them for that?
The original was loaded with subtleties and depth even if it was a bit easy to raise money. You had some feeling of 18th century to it. Now except for muskets it is more like the early iron age, the player vs. everyone and nothing is to be relied upon.
I liked the deep complexities of the first and not just a slug-fest with everyone near and far.
Not everything was working right, but you could see it coming along.
I for one liked the depth and complexities.
I also like some of the changes. That allies don’t blindly jump into every conflict, but they should have reasons to fallow or fall out.
I am not sure that the balance changes are justified, however. The Austrian Jaegers didn’t upset the balance. Mortar range was not exploited in single player to the extent it needed to be changed. Halving the range of steamships has made them only a prestige unit and nothing of value.
When the game was released there were two camps. Those who loved what they saw and its potential, and those who hated it. I loved it. But now I find my self in an increasingly critical role.
Total War is about a blending of infrastructure, production, government, diplomacy, and war. As of now it is seriously slanted toward war, to the neglect or even near exclusion of some of the others.
We hear about proposed changes or new code but we have no idea how it will play out. We don’t know why some needs changed or what the finished product is intended to be like.
It would not hurt to know some of the philosophy behind the changes.
We all want an enjoyable game. And I for one would like to be a supporter of CA’s efforts…
I just don’t know what direction it is going and with the little I know I find my self in opposition to a lot of it.
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