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  1. #1
    Guest Dayve's Avatar
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    Default Re: Where is the game going?

    The EB system was horrid, but necessary, and there were no alternatives.

    The AI throws 4 full stack armies of good and/or decent troops at you every single turn because they get tens of thousands in aid from a script every turn, resulting in a very boring game once you get 50 or 60 turns in.

    I can't say this enough... the series may be called Total War, but with everything else that has been implemented, like diplomacy, the option to strangle your opponents economically, sabotage, isolation, everything, is proof that these games aren't meant to be just about constant warfare and huge battles being fought every single turn.

    Don't know about anybody else, but if i have to fight a battle every turn, i abandon a campaign very quickly.

  2. #2
    Member Megas Methuselah's Avatar
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    Post Re: Where is the game going?

    Quote Originally Posted by Dayve View Post
    The EB system was horrid, but necessary, and there were no alternatives.

    The AI throws 4 full stack armies of good and/or decent troops at you every single turn because they get tens of thousands in aid from a script every turn, resulting in a very boring game once you get 50 or 60 turns in.

    I can't say this enough... the series may be called Total War, but with everything else that has been implemented, like diplomacy, the option to strangle your opponents economically, sabotage, isolation, everything, is proof that these games aren't meant to be just about constant warfare and huge battles being fought every single turn.

    Don't know about anybody else, but if i have to fight a battle every turn, i abandon a campaign very quickly.
    Yeah, that hit it dead-on.

  3. #3
    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Where is the game going?

    As much as many people would hate to hear it. I think that if I had to choose between the real-time battles, and an actually realistic working and complex political system in which the AI behaved sanely and logically, I'd go with the politics. Sure fighting massive battles is just plain awesome, but battles that have no meaning, to me, are completely arbitrary and boring.
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
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  4. #4
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Where is the game going?

    Quote Originally Posted by Owen Glyndwr View Post
    As much as many people would hate to hear it. I think that if I had to choose between the real-time battles, and an actually realistic working and complex political system in which the AI behaved sanely and logically, I'd go with the politics. Sure fighting massive battles is just plain awesome, but battles that have no meaning, to me, are completely arbitrary and boring.
    I wholeheartedly agree!

    Yet the trend has been in the opposite direction.

    Some of this has been a simple misunderstanding of what the players are looking for, and CA has seemed to be listening.

    I pray that they still are and can move the game back to a political, economic, & military model, in that order and not just all war all the time.

    Players who like all war are free to declare war on everyone as they choose,(something everyone seems to forget), however, those who want something else can not turn off the idiocy and play a different kind of game in its current state.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  5. #5

    Default Re: Where is the game going?

    Quote Originally Posted by Fisherking View Post
    Some of this has been a simple misunderstanding of what the players are looking for, and CA has seemed to be listening.

    I pray that they still are and can move the game back to a political, economic, & military model, in that order and not just all war all the time.
    .
    C'mon guys, you're talking like MTW1 was Europa Universalis. In which TW game have they had a "political, economic & military model, in that order"? 'Cos I sure as Hell must've missed it.

    I found the last two games a complete & utter turn-off meself, because there was nothing to do apart from micromanage vast amounts of frankly boring stuff. Which I suppose is why I like Empire so much, because it sort of kinda maybe a bit feels like MTW1 with Caravel's (late of this parish) Pocket Mod installed: levelled playing field & simplified unit-building tree that even the computer can manage, so you can quickly get into some fights & kill some stuff against decent opponents.

    With ETW, for all the criticism & the bugs I think they've got the battles back to a standard where you actually have to, you know, concentrate, which I think is why they've only paid lip-service (though a flashy, possibly intriguing lip-service) to the Empire Total Accountant side of the game. The Empire Total Accountant side of the game is there but it feels bolted on. You can tell, it's not the point of the game. It plays sometimes like some kind of cut-down shareware Windows 95 strategy game. Which is fine. If I wanted a game like that, I'd have bought one without the word "WAR" in the title.

    Sorry to go on but sometimes I feel like you guys are making a category error, in that you are saying "This part of the game is underdeveloped, it should be changed". Whereas I've got the feeling it was meant to be that way from the start. Which is fine. I didn't develop the game, so I really can't comment on what it was meant to be like. Who can?

    Not saying that my opinion is right, but just mentioning that maybe the party line isn't necessarily unanimous either.

    I've got this creeping feeling reading the forums that most of the problems are not with this game expressly, but rather the image people had in their heads of what the game was going to be like, & the disconnect between the two.
    Last edited by Turbosatan; 06-01-2009 at 11:09.

  6. #6
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Where is the game going?

    Quote Originally Posted by Turbosatan View Post
    C'mon guys, you're talking like MTW1 was Europa Universalis. In which TW game have they had a "political, economic & military model, in that order"? 'Cos I sure as Hell must've missed it.

    I found the last two games a complete & utter turn-off meself, because there was nothing to do apart from micromanage vast amounts of frankly boring stuff. Which I suppose is why I like Empire so much, because it sort of kinda maybe a bit feels like MTW1 with Caravel's (late of this parish) Pocket Mod installed: levelled playing field & simplified unit-building tree that even the computer can manage, so you can quickly get into some fights & kill some stuff against decent opponents.

    With ETW, for all the criticism & the bugs I think they've got the battles back to a standard where you actually have to, you know, concentrate, which I think is why they've only paid lip-service (though a flashy, possibly intriguing lip-service) to the Empire Total Accountant side of the game. The Empire Total Accountant side of the game is there but it feels bolted on. You can tell, it's not the point of the game. It plays sometimes like some kind of cut-down shareware Windows 95 strategy game. Which is fine. If I wanted a game like that, I'd have bought one without the word "WAR" in the title.

    Sorry to go on but sometimes I feel like you guys are making a category error, in that you are saying "This part of the game is underdeveloped, it should be changed". Whereas I've got the feeling it was meant to be that way from the start. Which is fine. I didn't develop the game, so I really can't comment on what it was meant to be like. Who can?

    Not saying that my opinion is right, but just mentioning that maybe the party line isn't necessarily unanimous either.

    I've got this creeping feeling reading the forums that most of the problems are not with this game expressly, but rather the image people had in their heads of what the game was going to be like, & the disconnect between the two.
    The feel of the game when it was released, and the feel now are two different animals.

    Sure you are in a fight from the start. Improvements are so expensive they don’t get built. The economy is tanked and building troops will put you in the hole. Running an economy in the red results in all units loosing half their men.

    There are three factions that start conquering off the bat but that is all. Most of the people who want only to kill troops play those factions. But that is not the sum total of the game.

    The AI is no challenge because it is as financially broke or more so than the player. It feels like you are beating up on a kindergarten class.

    The AI makes stupid meaningless declarations of war and stands no chance of doing anything but providing a convenient target. There is no strategy. It only leaves you with an operational decision as to which target to take out first and some minor tactical decisions on how to fight the battles you had won before you even attacked.

    I usually find the war part of the game the least challenging though at the moment most of the rest has been locked away behind the more aggressive AI to where it is simply something to click but has no other function.



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  7. #7
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Where is the game going?

    I don't understand why there is this perception that economic development is pointless or inneffective. There are some golden rules which I've now hard-coded into my game play and with them it is possible to build up to a large income. Improvements are most certainly worth building, but they have a mid-long term effect, mostly on taxable town wealth.

    I would tend to seperate the economic changes (with which I am ok) from the AI changes in v1.2, although they do have some areas of transitions which I would argue are only apparent due to the AI being unable to handle these conditions adequately.

    I can but agree with you though Fisherking on the flimsy campaign strategy, I however put it down to the confused AI. I interpret what you say as the feeling that the challenge in a campaign lies only in overcoming small hurdles, that do not scale as the game progresses. ETW's scope really is one hell of a lot broader than it's ancestors' and it seems to me the AI is simply underequipped to deal with the variety of options and decisions it has to make or are on offer. Discussing how the game plays is, IMO, to jump beyond the more pertinent questions of why the AI can't play the game itself.

    Unfortunately, as with the end of turn pause attributed to the AI negotiating those 'tricky' land-bridges, the AI simply seems to stall when faced with the plethora of options at its disposal.

    At best I have seen 1 or two factions really get an upper hand and form a significant enough land-block accross the 3 theatres (and only ever those isolated to one continent e.g. Prussia, Russia, Austria, Maratha, Mughals...) and these are those for whom the game is arguably simplest! They have more or less centralised resources, are present in only one theatre and are those least reliant on sea power or trade (beyond trade agreements) for income.

    TW games have never reflected the kind of strategic AI found in anything like civ or galactic civilizations. Upping the anty with the addition of everything extra to MTW2 seems to have proved too much -so far.

  8. #8
    BrownWings: AirViceMarshall Senior Member Furunculus's Avatar
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    Default Re: Where is the game going?

    Quote Originally Posted by Fisherking View Post
    I wholeheartedly agree!

    Yet the trend has been in the opposite direction.

    Some of this has been a simple misunderstanding of what the players are looking for, and CA has seemed to be listening.

    I pray that they still are and can move the game back to a political, economic, & military model, in that order and not just all war all the time.

    Players who like all war are free to declare war on everyone as they choose,(something everyone seems to forget), however, those who want something else can not turn off the idiocy and play a different kind of game in its current state.
    agreed, this series has always been about the strategic map to me.
    Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar

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