1. Implement some way to capture a capital that does not result in damage to every facility in the city without any financial gain in return. If my army waltzes in to an undefended capital, I can't imagine them rampaging through the town destroying every public building, but if they do ram-sack the town then there should be some loot to be had to offset paying for the damage. There should be an option provided after taking a city as to how to dispose of any prisoners or any captured equipment such as artillery, and how to deal with the town populace or possibly any town treasury--something like there was in Medieval 2, only more in line with the code of ethics for the time period.
2. Add the ability to repair damaged forts---oddly this does not exist in current state of the game--the only way to achieve a repair is to tear the whole fort down and completely rebuild it.
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