Results 1 to 8 of 8

Thread: celtic economics.

  1. #1

    Default celtic economics.

    I have made several attempts to start a campaign with Audei but it appears cash is the problem. and I effectivly have nothing to fight with or over. At minus 5k a turn it doesnt take much to realise you cannot build anything retrain anything or recruit anything. So whats the best stratagy to get some income and expand. The other option is to preload with some serious cash to tide you over for a few years.

    thanks

  2. #2
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
    Join Date
    Jan 2008
    Location
    Heraklion, Crete, Greece
    Posts
    2,610

    Default Re: celtic economics.

    I guess there are plenty of threads which include strategies for the Aidouoi. You could do a simple search, even though I believe there are plenty of guys that are going to reply in no-time.

    Maion
    ~Maion

  3. #3
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
    Join Date
    May 2009
    Location
    Iasi, Romania
    Posts
    766

    Default Re: celtic economics.

    Quote Originally Posted by Captain Pugwash View Post
    I have made several attempts to start a campaign with Audei but it appears cash is the problem. and I effectivly have nothing to fight with or over. At minus 5k a turn it doesnt take much to realise you cannot build anything retrain anything or recruit anything. So whats the best stratagy to get some income and expand. The other option is to preload with some serious cash to tide you over for a few years.

    thanks
    I understand really much your problem, I'm playing as Sweboz (they kick ases!) and they start with a nice -5000 each turn. Two solutions

    1 - Blitz all rebel around you (Or blitz on the Arverni, with good strategie and luck, you should be able to eliminate their starting army and take them one settlement) and then disband troops you've in too much, keeping garrisons near arverni Border

    2 - disband your army... ALL but a small garrison in your cities, (or city!) and built your economic as fast as you can till you can aford a decent army (other than mere militia)

    i know not many like to blitz (and i don't like it too...) But when you play Barbaroi (yeah yeah, the real warriors in EB!) you don't have choice because your economy is crapy and, will stay for the BIG majority of the game. (till you go to italia and Grece)

    If you like to roleplay, you must blitz Rebels settlement till your income comes back in the green... then you can take all the time you want and kick those Romans and Hellenes asses
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
    generously given by Macilrille for Sweboz combat tactics
    Generously given by Brennus




  4. #4

    Default Re: celtic economics.

    Maions right :D(look in the Guide and AAR forum) but I'll give you a quick overview anyway your troops cost too much money so quickly take some settlements from Eleutheroi or Areveni. at first don't train more troops and only build Econimic buildings(or happy buildings if you can't raise taxes to max in every settlement) that's the trick for the start of most civs, but i'm sure there are some nice Aedui guides out there with a lot more detail.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  5. #5
    Vicious Celt Warlord Member Celtic_Punk's Avatar
    Join Date
    Dec 2007
    Location
    In your kitchen, raiding your fridge!
    Posts
    1,575

    Default Re: celtic economics.

    here's my standard for economic recovery

    1) disband any and all fleets (in KH's case take crete first then ship your men, minus garrison back to greece)

    2)Target the two closest settlements, size them up and put 2 armies (or 1 if thats all you have) together, and disband extra soldiers.

    3) conquer

    4) repeat step 3 as necessary.

    5) Once your immediate area is safe and if you are still losing money, disband all but 1 main mobile army. (minus garrisons.) tax the shit out of everyone and you should be going positive if step 2 and 3 and possibly 4 were successful.

    6) once you have some money, your budget should focus on economic buildings and farms. Once you have stablized your economy conquer all!


    I suggest you switch to Averni. They are a bit harder but you have a chance to ally with rome and deal with Adeui much better. Then you will get to tangle with the romans as they pile out of the Valley towards massalia.

    Switch to Averni. You will have 2 objectives. Push the Western Aduei to the Atlantic and control Massalia. Massalian hoplites are amazing and you will never regret adding them to your line. As Averni you will have an excellent heavy troop to add to your armies. And they can give you an exciting new tactic that most celtic nations couldnt use so well. As they are hoplites you can use the airborne tactic: FIX EM! FLANK EM! KILL EM!

    all manoeuvre warfare works off those 3 principles.
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


    Who knows? If it's a enough day we may all end up Generals!"

  6. #6
    Member Member mountaingoat's Avatar
    Join Date
    Apr 2009
    Location
    Atlantis
    Posts
    461

    Default Re: celtic economics.

    keep making soap and sell it to the dirty romani

    not sure with the mainland factions , but with the casse , money comes in from all over

  7. #7
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: celtic economics.

    General rule of thumb RE getting the economy to solid footing with most factions:
    1) conquer everything within immediate reach
    2) MOAR conquest
    3) ????
    4) profit!

    In all seriousness, with most factions it pretty much boils down to that. A rare few can actually try turtling as "one-city wonder" in the beginning by disbanding most of their troops, but in many cases that's unhealthy even in the medium term as it usually doesn't take too long for some neighbour to come calling...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  8. #8
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
    Join Date
    Feb 2009
    Location
    Lower Peninsula, Michigan
    Posts
    652

    Default Re: celtic economics.

    Quote Originally Posted by Watchman View Post
    A rare few can actually try turtling as "one-city wonder" in the beginning by disbanding most of their troops, but in many cases that's unhealthy even in the medium term as it usually doesn't take too long for some neighbour to come calling...
    Yes, those rare few include the Casse (obviously), Getai, and Sweboz.

    The biggest suggestion I can give is to concentrate on fostering your population growth. Barbarian factions will (initially, anyway) be dependent on tax money for their income (along with, to a lesser degree, farming). That being said, build all of the health/population-growth boosting buildings that you can. Keep taxes normal to low in settlements with a small population.
    + =

    3x for this, this, and this

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO