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  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Well, Zealots is the most "logical" unit for Judean Elites...

    I didn't say Judeans start with one province... They start as Horde... no settlements....

    A Slinger could be effective force indeed, but the "Horde Slinger" unit maybe have the worst stat of slingers afterall.. look at this (compare this to EB 1 units)

    Compared to the most poor slingers...
    type roman missile accensi
    dictionary roman_missile_accensi ; Accensi (For Comparison)
    category infantry
    class missile
    voice_type General_1
    soldier hellenistic_missile_sphendenotai_accensi, 30, 0, 0.85
    mount_effect chariot +2, horse -2, elephant +1
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 2.8, 3.5, 3.4, 4.8, 5, square
    stat_health 1, 1
    stat_pri 1, 0, stone, 133.2, 27, missile, archery, blunt, none, 15 ,1
    stat_pri_attr ap
    stat_sec 7, 0, no, 0, 0, melee, simple, piercing, knife, 0 ,0.04
    stat_sec_attr no
    stat_pri_armour 1, 6, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, 0, -2
    stat_mental 8, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 336, 84, 40, 60, 336
    ownership seleucid, slave
    Here's my proposal to "Horde Slinger" unit...

    type judean horde slingers
    dictionary judean_horde_slingers ; Horde Slingers
    category infantry
    class missile
    voice_type General_1
    soldier hellenistic_missile_sphendenotai_accensi, 60, 0, 0.85
    attributes sea_faring, hide_forest, can_sap, horde_unit
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 1
    stat_pri 1, 1, stone, 120, 25, missile, archery, blunt, none, 15 ,1
    stat_pri_attr ap
    stat_sec 7, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.04
    stat_sec_attr no
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, 0, -2
    stat_mental 7, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 500, 0, 60, 80, 500
    ownership judea(use any faction that will be replaced), slave
    did u think that poor missile infantry stand any chance once their bullets was totally spent? (7 attack, 3 defense, low lethality....)
    So this was the idea, of adding some phalanx unit (pantodapoi phalangitai) for Judaea, to made them still playable...

    Made them all comprised of Gund-i Palta is not a good idea too... too many skirmishers will guarantee your men will be rided down by seleukid Prodromoi

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  2. #2

    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Quote Originally Posted by Cute Wolf View Post
    So this was the idea, of adding some phalanx unit (pantodapoi phalangitai) for Judaea, to made them still playable...

    Made them all comprised of Gund-i Palta is not a good idea too... too many skirmishers will guarantee your men will be rided down by seleukid Prodromoi
    So are you trying to make the Hasmonaeans historically accurate or "playable" in your terms? Because the two are not compatible in this case. There is no evidence of phalanxes being used by the Hasmonaeans. For a large portion of the Maccabaean revolts, the Hasmonaean forces were composed of little more than skirmishers. It is only after the purification of the temple that the army was expanded and heavier troops were introduced (though even then, these were troops like thureophoroi and perhaps thorakitai for infantry and probably a Hellenistic heavy cavalry unit - definitely no phalangites).

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    [EDIT]
    [soory] some sort of internet traffic jam was happned... read my post after this
    Last edited by Cute Wolf; 06-02-2009 at 04:00.

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  4. #4
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    @MeinPanzer
    Bit of Both.. with playability had more weights... And this campaign was "What IF the Judeans field their own heavy infantry....." OH... thanks, you reminded me to made them some Thorakitai skin...

    Considering EB II won't be relased soon, I decide to mod them in BI...
    Soon (about two month, after my Chemistry competition is over especially...) I will made a faction Preview in RTW Mod forum... but sorry, certainly not in EB 1 forum...

    Well, I'll think I want a permission from EB 1 Creator, because after some time adding units, EB 1 Allready hit the hardcode after some units... (try to add 2 units for Horde slingers and horde spearmen... result in CTD... and I'm not yet add their cav's... And I just don't want to mess up the neat EBBS script for my 12 turns per year script... I'm going to use BI because the Judeans was horde at the Start, and for EB I just want to use their awesome units.... and descriptions... and their balanced stats... and sounds...(wait... sounds? I'll think i only copy some of their awesome unit sounds such as Hetairoi... and mix them with vanilla sounds...)
    Spoiler Alert, click show to read: 
    some factions like AS, Ptolies, Saba, Romani, Hay, and KH will be an near-exact copy paste from EB I
    the credit is yours rightfully ....
    Spoiler Alert, click show to read: 
    just give me some reply, who's i should pm to get their permission please? MAA? Bovi? Foot? others?


    well... maybe I should start concepting those factions, and after ready, made a new thread in RTW Modification forum...

    At least this mod will mostly look as "EB facelift" mod... centered in Levantine area (spawn from Italy up to Persia)...

    The Factions I think I should include is: (some that lies in the fringes of the map is UNPLAYABLE...)

    Maccabeids (The HERO faction of this mod)
    Arche Seleukeia
    Arche Ptolemaioi
    Saba
    Nabataea (the Arab Faction)
    Hayasdan
    Pontos
    Pahlavans / Askani (using Astraphoenix's naming mod)
    Senatus Populus Que Romanus (unplayable... got enermous AI boost, and sent countless stacks of Units... the Real BAD GUY in this mod... not unkillable though... killing them is the VC for All factions)
    Steppe Hordes (unplayable, as they are projected into annoying hordes (1 faction, but many hordes, and unkillable; (respawn if killed)) that roams the northern fringes of this Mod)
    Basileon Indo-Hellenikon (unplayable, representing minor kingdoms in the eastern fringes of the Map (1 faction, scattered starting points, and unkillable (respawn also))
    Avernii (unplayable and unkillable... start as annoying horde that roams the west fringe of the map... not as numerous as the Steppe Hordes tough...)
    Aithiophia (unplayable kingdom that sit in the south portion of the map - unkillable, but not aggresive at all)

    The last four fations (Steppe hordes, Basileion Indo-Hellenikon, Avernii, and Aithiophia), didn't get many units, as they are just border guard factions and unkillable... the other factions though... get deeper course of units and structures... Including the Bad-Ass Romani... (the main Villain is need a clear representation too... )

    I still need a lot of learning... so thanks for all your advice...

    Ohh yeah... say this to all the "Jewish faction" spammer.... Please help me in this new mod.... OK?!

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

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  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Quote Originally Posted by Cute Wolf View Post
    @MeinPanzer
    Bit of Both.. with playability had more weights... And this campaign was "What IF the Judeans field their own heavy infantry....." OH... thanks, you reminded me to made them some Thorakitai skin...

    Considering EB II won't be relased soon, I decide to mod them in BI...
    Soon (about two month, after my Chemistry competition is over especially...) I will made a faction Preview in RTW Mod forum... but sorry, certainly not in EB 1 forum...

    Well, I'll think I want a permission from EB 1 Creator, because after some time adding units, EB 1 Allready hit the hardcode after some units... (try to add 2 units for Horde slingers and horde spearmen... result in CTD... and I'm not yet add their cav's... And I just don't want to mess up the neat EBBS script for my 12 turns per year script... I'm going to use BI because the Judeans was horde at the Start, and for EB I just want to use their awesome units.... and descriptions... and their balanced stats... and sounds...(wait... sounds? I'll think i only copy some of their awesome unit sounds such as Hetairoi... and mix them with vanilla sounds...)
    Spoiler Alert, click show to read: 
    some factions like AS, Ptolies, Saba, Romani, Hay, and KH will be an near-exact copy paste from EB I
    the credit is yours rightfully ....
    Spoiler Alert, click show to read: 
    just give me some reply, who's i should pm to get their permission please? MAA? Bovi? Foot? others?


    well... maybe I should start concepting those factions, and after ready, made a new thread in RTW Modification forum...

    At least this mod will mostly look as "EB facelift" mod... centered in Levantine area (spawn from Italy up to Persia)...

    The Factions I think I should include is: (some that lies in the fringes of the map is UNPLAYABLE...)

    Maccabeids (The HERO faction of this mod)
    Arche Seleukeia
    Arche Ptolemaioi
    Saba
    Nabataea (the Arab Faction)
    Hayasdan
    Pontos
    Pahlavans / Askani (using Astraphoenix's naming mod)
    Senatus Populus Que Romanus (unplayable... got enermous AI boost, and sent countless stacks of Units... the Real BAD GUY in this mod... not unkillable though... killing them is the VC for All factions)
    Steppe Hordes (unplayable, as they are projected into annoying hordes (1 faction, but many hordes, and unkillable; (respawn if killed)) that roams the northern fringes of this Mod)
    Basileon Indo-Hellenikon (unplayable, representing minor kingdoms in the eastern fringes of the Map (1 faction, scattered starting points, and unkillable (respawn also))
    Avernii (unplayable and unkillable... start as annoying horde that roams the west fringe of the map... not as numerous as the Steppe Hordes tough...)
    Aithiophia (unplayable kingdom that sit in the south portion of the map - unkillable, but not aggresive at all)

    The last four fations (Steppe hordes, Basileion Indo-Hellenikon, Avernii, and Aithiophia), didn't get many units, as they are just border guard factions and unkillable... the other factions though... get deeper course of units and structures... Including the Bad-Ass Romani... (the main Villain is need a clear representation too... )

    I still need a lot of learning... so thanks for all your advice...

    Ohh yeah... say this to all the "Jewish faction" spammer.... Please help me in this new mod.... OK?!

    They did have heavy infantry, just not at the initial revolt. You can't have heavy infantry popping up like that. There wasn't any military culture anymore. At the times of Herod, there was good infantry again. Mostly thureophoroi and thorakitai style (scale was found at masada...) and some heavy infantry and possibly heavy horse archers could be an addition.

    Of course if gameplay is much more important than history you can do whatever you want. And calling the Maccabeids a hero-faction, seems to point that way. But I tought to help you started anyway, even though I'm not that familiar with this part of the world and history.

    Edit: for permission you can pm any EB member though most of the time it's MAA who gets the requests, as he is our pr and public forum guy.
    Last edited by Moros; 06-02-2009 at 09:45.

  6. #6
    Member Member Dutchhoplite's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    I also want to mention:

    Judas Maccabeus: Rebel of Israel by Mark Healy and Richard Hook. It might not be the best book on the subject but it's a fun and quick read and it's got some nice pictures ;)

    On the phalanx discussion: i firmly believe that the early Maccabees had a force
    armed and deployed to the practice of Hellenistic phalanx troops only less well equipped.
    Last edited by Dutchhoplite; 06-09-2009 at 14:28.
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    Campaigns completed: Vanilla Seleucid, EB 1.2. Carthaginian, RSII Pergamon

  7. #7
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Quote Originally Posted by Dutchhoplite View Post
    I also want to mention:

    Judas Maccabeus: Rebel of Israel by Mark Healy and Richard Hook. It might not be the best book on the subject but it's a fun and quick read and it's got some nice pictures ;)

    On the phalanx discussion: i firmly believe that the early Maccabees had a force
    armed and deployed to the practice of Hellenistic phalanx troops only less well equipped.
    Hmm, what should I go for? Some forum member's word or sources?
    Anywho, this is not meant to be historically accurate submod, so for all I care the Jews in this mod can have Merkava IV's :)
    Last edited by Krusader; 06-09-2009 at 14:54.
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Merkava is the name for chariot isn't? I hope I could get some of those... Chariot archery is certainly still a good way, especially they can have 120 arrows per men and still logical...

    WOOPS: you mean tank? LOL
    Last edited by Cute Wolf; 06-09-2009 at 15:51.

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  9. #9
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Quote Originally Posted by Cute Wolf View Post
    Merkava is the name for chariot isn't? I hope I could get some of those... Chariot archery is certainly still a good way, especially they can have 120 arrows per men and still logical...

    WOOPS: you mean tank? LOL
    Yeah meant the tank. That's why I added the IV back, as I know merkava is Hebrew for chariot :)
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
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  10. #10
    urk! Member bobbin's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Quote Originally Posted by Krusader View Post
    Hmm, what should I go for? Some forum member's word or sources?
    Anywho, this is not meant to be historically accurate submod, so for all I care the Jews in this mod can have Merkava IV's :)
    Ha! Yeah I heard the IDF were pretty active back then:)


  11. #11
    Member Member Alexandros_III's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Sounds interesting. I always thought there should have been the Jews in EB1.
    What time does not pervert, it destroys outright.
    From this we may conclude that there are no eternal truths, no limitless passions.
    There are only subtle deceptions.

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  12. #12
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Iudaioi Taxeis.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  13. #13
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Quote Originally Posted by Dutchhoplite View Post
    On the phalanx discussion: i firmly believe that the early Maccabees had a force
    armed and deployed to the practice of Hellenistic phalanx troops only less well equipped.
    And your firm believe is based on? I for one believe the earth is a cube.

  14. #14
    Member Member Dutchhoplite's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Much everything about this army is based conjecture? The sources are not exactly strong ;)

    As for pikes, the Maccabees made an effort at confronting Seleucid armies in open battle and *could* have imitated Hellenistic military practice. Given these two factors, I vote for pikes. But I concede that there is no evidence
    beyond logicical assumption.
    I love the smell of bronze in the morning!

    Campaigns completed: Vanilla Seleucid, EB 1.2. Carthaginian, RSII Pergamon

  15. #15
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Quote Originally Posted by Dutchhoplite View Post
    Much everything about this army is based conjecture? The sources are not exactly strong ;)

    As for pikes, the Maccabees made an effort at confronting Seleucid armies in open battle and *could* have imitated Hellenistic military practice. Given these two factors, I vote for pikes. But I concede that there is no evidence
    beyond logicical assumption.
    Logical assumption would be making the units from avaible archeological data, the use of historical sources (as Josephus) combined with the military standards from the region. Which leads us to thureophoroi like units, when the army was worked out.

    For the revolting army however the sources are clear. Mostlyif not completely skirmishers and slingers. You don't believe that an army that revolted had an instant highly trained and equipped army? If that's what logical assumption is, I guess the earth must indeed be a cube.

    Pick up a book by Bar-Kochva or even Osprey (I believe they have one on it) if you want at least a somewhat historical basis. If even that isn't wanted well I'd suggest go ahead and give them the Macedonian phalanx.
    Last edited by Moros; 06-10-2009 at 20:32.

  16. #16
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Though, pikemen are relatively easy to train if it comes to that; revolting Swedish peasants during the 1500s are known to have formed reasonably decent pike formations in battle, for example (although obviously they weren't of the calibre of professional mercs from the Continent). The main thing is the drill, after all. The Macedonian originals were mostly retrained psiloi too...

    Doesn't mean the Israelite rebels had the time and resources to do it, of course. But then they may not have needed to either - AFAIK there's a lot of rugged terrain there where even irregular light troops should well be able to rip close-order heavies, nevermind ones as grossly formation-dependent as pikemen, a proverbial new one.
    I daresay a lot bigger tactical headache were probably the cavalry (ever the bane of light infantry in the open) and peltast- and thureophoroi-style lighter infantry which had little trouble in broken terrain...
    Last edited by Watchman; 06-10-2009 at 21:11.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  17. #17
    Member Member Dutchhoplite's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    the use of historical sources (as Josephus)
    Josephus clearly speaks of phalanxes of both sides. That doesn't sound like a confrontation between a phalanx and poorly equipped skirmishers, does it??

    For the revolting army however the sources are clear. Mostlyif not completely skirmishers and slingers. You don't believe that an army that revolted had an instant highly trained and equipped army? If that's what logical assumption is, I guess the earth must indeed be a cube.
    What sources Maccabees?? Josphus?? Rather biased don't you think??

    By the way, Mr. Maccabeus waved his magic wand and an army sprouted out of the ground. That's the only way possible

    Pick up a book by Bar-Kochva or even Osprey if you want at least a somewhat historical basis (I believe they have one on it)
    Errr...please read: Judas Maccabaeus: The Jewish Struggle Against the Seleucids, from page 68 and further.

    If even that isn't wanted well I'd suggest go ahead and give them the Macedonian phalanx.
    Last edited by Dutchhoplite; 06-10-2009 at 22:11.
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