AI wise those factions that can trade should trade to the best of their ability, and those that can't should be hiring privateers/pirates to prey on those that can.
AI wise those factions that can trade should trade to the best of their ability, and those that can't should be hiring privateers/pirates to prey on those that can.
Didz
Fortis balore et armis
God, I hope they fix this crap!!
Good work Didz, thanks for the analysis.![]()
I notice in my UP campaign that the commodity price drops even if I just swap an Indiamen Merchant vessel for a Fluyt on a trade spot. I didn't add an extra vessel to the spot just swapped to use the Fluyt's firepower to attack a Pirate fleet in the East Indies trade theater.
"He is no fool who gives what he cannot keep to gain that which he cannot lose." *Jim Elliot*
I think you've posted this in the wrong thread.
This thread is specifically analysing the usage made of Trade Theatres by the AI, or as it turns out the inability of the AI to make use of Trade Theatres.
I did in fact, do a thorough analysis of the Return On Investment (ROI) possible from each Trade Theatre here:
https://forums.totalwar.org/vb/showthread.php?t=117356
What this shows is that the Trade Value of a commodity does vary over time, and is dependant upon the world market for that commodity not just your own level of shipment.
Check out the figures over there and see if they vary significantly from yours.
Didz
Fortis balore et armis
Awesome work Didz!
I would much rather a smart AI rather than artificial bonuses to make up for poor programming.
Although it does seem that some value is inverted if Warships are on trade zones and Trade ships are in war zones. I doubt that it is that simple... but none of us get un-confused with double negatives.
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