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Thread: How to make Regions in BI

  1. #1

    Question How to make Regions in BI



    I need help with (as the topic says) making new regions for BI.
    I have tried using the same modding as for vanilla rome but BI differs from vanilla and i cant figure it out

    So if any1 can tell me wich files i need to edit and so fourth it would be very kind.
    and tell me wich steps i need to take in the files?


    //REgardS

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How to make Regions in BI

    welcome to the forums

    BI isn't actually any different from RTW for mapping. The BI files are in
    Rome - Total War/BI/data/world etc... and are similar to the RTW ones

    the faction names are different but the way the map tga's work is exactly the same..

    where exactly are you getting stuck?
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  3. #3

    Default Re: How to make Regions in BI

    i think it is:
    descr_regions_and_settlement_name_lookup

    you see in this file that every "region" has 3 names...
    ex:
    Cyrenaica
    Cyrenaica
    Cyrene

    i do everything as for rome...every single step. check and recheck. still it wont work.

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How to make Regions in BI

    what version of BI are you patched to? You should ideally be using 1.6 - in which case that lookup file isn't used...

    have realised what you meant about it being different though BI can have some extra lines in descr_regions.txt

    Tripolitania
    legion: Flavia_Salutis
    Lepcis_Magna
    empire_west
    Berbers
    2 252 0
    slaves, purple_dye, camels, berber
    5
    5
    christianity 70 pagan 30
    bit in red is the legion name for the province - they don't need to be unique so just copy one from an existing region - if you do want a new legion name then you need to put a third entry for it in the
    data/text/barbarian_invasion_regions_and_settlement_names.txt (or your provincial campaigns version of that if you're modding a provincial campaign) that region in the example has entries
    Code:
    {Tripolitania}			Tripolitania
    {Flavia_Salutis}			Flavia Salutis
    {Lepcis_Magna}			Lepcis Magna
    the bit in blue is the religion line - which gives the starting percentages in the settlement - the numbers should add up to 100 in total - at the moment just copy one from an existing region.



    have you got -show_err on your shortcut? and if so is it giving you any messages?
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  5. #5

    Default Re: How to make Regions in BI

    "welcome to the forums "

    forgot to say thanx =P



    i have 1,6
    so i dont even need to edit the lookup file at all?
    got it about the legion and religion..

    nah gavnt recieved any err messages.

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How to make Regions in BI

    yep - you can ignore the lookup file...

    If you've done the right thing with those legion and religion lines and its still not working - make sure you know exactly when/how it's failing - eg. are you crashing back to desktop (CTD) instantly or are you just getting pushed back to the menu when you try and load (KTM)..

    assuming you've remembered to delete the map.rwm - are you getting a new one generated?

    try also reading this list of common problems
    https://forums.totalwar.org/vb/showp...02&postcount=2
    and see if any of them sound like what's happening to you.
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  7. #7

    Default Re: How to make Regions in BI

    ok. ill be reading through it in a sec.

    ehm...you couldnt be so kind as to name all files that has to be edited in BI to make a new region?
    since you dont need to change the lockup file i may be editing another "non need to" file, and thus making the game crash or malfunction?

  8. #8
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How to make Regions in BI

    Files you absolutely must change to add region:
    *descr_regions.txt
    *data/text/campaign_name_regions_and_settlements_names.txt
    *map_regions.tga

    Files you really should alter:
    *descr_strat.txt
    (to add the region under the appropriate faction - BI will actually still run if you don't do that - new settlement will be slave village, RTW won't run if you miss this step)

    Map files you may need to alter:
    *map_heights.tga - to add landmass under your new region if you're extending out into what was previously sea - if you do need to alter this file delete the map_heights.hgt if there is one or changes won't show up.
    *map_ground_types.tga - if for instance you've put your new town position on top of inaccessible mountain or forest.
    *map_features.tga - only if you've parked your new town position on top of river / cliff /volcano and need to move the feature.
    (you should be getting error message if you've placed your town on some sort of inaccessible terrain)

    You may also want to eventually add your new settlements to
    descr_mercenaries.txt and maybe even descr_win_conditions.txt
    but you definitely don't need to do that to get map working.
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