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Thread: Treasury size and loyalty

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  1. #1
    Senior Member Senior Member gaijinalways's Avatar
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    Default Re: Treasury size and loyalty

    It does seem that a negative income affets loyalty somehow. Whenever your economy is in the red for too many years, suddenly rebellions seem to sprout up like weeds!

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Treasury size and loyalty

    Quote Originally Posted by gaijinalways View Post
    It does seem that a negative income affets loyalty somehow. Whenever your economy is in the red for too many years, suddenly rebellions seem to sprout up like weeds!
    I wouldn't say it happens "suddenly". What's happening is that, for all intents & purposes, you're simply seeing the effects of armies rebelling after so many years without pay.
    "MTW is not a game, it's a way of life." -- drone

  3. #3
    Senior Member Senior Member gaijinalways's Avatar
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    Default Re: Treasury size and loyalty

    You have a point there. If my salary 'suddenly' disappeared, I'm not sure how loyal I would be. Actually, since I'm a professional part-time ronin, my loyalty hangs by a 'coin' anyway.

    But I have had it happen pretty quickly in some cases, so maybe those men thought they deserved raises earlier. That or all that razing with no sharing the women did it...

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    Member Member dragula42's Avatar
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    Default Re: Treasury size and loyalty

    To my knowledge all that affects loyalty in a province are

    spy activity (yours or theirs)
    religious activity
    management (corruption, good traits, bad traits, etc.)
    tax rates
    buildings
    how long you've had the province


    I can't recall if population or overcrowding is a factor in MTW (still haven't figured out how to get it working again) it is in RTW...

  5. #5
    Member Member dragula42's Avatar
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    Default Re: Treasury size and loyalty

    So to think of it treasury size may very well affect loyalty but I think indirectly rather than directly,

    seeing as how if you don't have the money you can't build and may your subjects happy..
    I know this has been a problem for me in RTW as I have to continually build to please the underlings of the city or I'd continually get riots and revolts... so I had to RomeShell some money just to survive as a faction... I hate doing it but I don't see an alternative...

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Treasury size and loyalty

    Quote Originally Posted by dragula42 View Post
    I can't recall if population or overcrowding is a factor in MTW (still haven't figured out how to get it working again) it is in RTW...
    Fortunately, population/overcrowding isn't something you have to worry about in MTW.


    Quote Originally Posted by dragula42 View Post
    So to think of it treasury size may very well affect loyalty but I think indirectly rather than directly,

    seeing as how if you don't have the money you can't build and may your subjects happy..
    I don't think the size of your treasury affects loyalty of your provinces, just with your armies. So long as you're not taxing them too much, I doubt the "people" care very much about how much money you have....the troops in your armies, however, care a great deal.
    "MTW is not a game, it's a way of life." -- drone

  7. #7
    Senior Member Senior Member gaijinalways's Avatar
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    Default Re: Treasury size and loyalty

    Martok posted
    I don't think the size of your treasury affects loyalty of your provinces, just with your armies. So long as you're not taxing them too much, I doubt the "people" care very much about how much money you have....the troops in your armies, however, care a great deal.

    Good point, troops that are not paid will rebel! That's why you do have to use mercs sparingly, as their loyalty is particularly capricious,; if the cash isn't there soon, they're gone!

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