It's called "dodgy AI". In MTW this is quite common. In reality the cornered factions change to a different AI type once they're down to one province and out of money. They probably attacked you because your provinces would have been raking in more income than the Almohad provinces. I've found often that Spain and Aragon prefer to strike north at the French.
More dodgy AI. If you mean that they chose not to let your crusade through? This is more common with Orthodox factions than you would think.
That's because, despite some of the ludicrous claims that are made about the mod, it's incomes are still very skewed in the player's favour as is the case with vanilla MTW.
It's in the startpos file. The shipbuilding is a problem because the mod reduces ship construction and maintenance costs IIRC. This alone without restrictions to sea regions does not improve the shipping situation (in fact the only real solution to MTW's shipping is to get rid of ships altogether - but that's another story...).
I cannot confirm it as I played that mod for all of about 2 hours before uninstalling it and returning to (custom modded) vanilla. It's simply a very overrated mod. Most players like it simply because of the extra factions and units. While these add "flavour" they don't add to the game technically.
I think you've simply "transcended" the level of gameplay/difficulty available to you in vanilla or that mod. Clean install MTW and try the Samurai Warlords or medmod. You will find these more fitting to what you want.
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