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Thread: An Italian problem.

  1. #1

    Default An Italian problem.

    In EB, the north of Italy there is an Aedui settlement.Mediolanun.

    It's a game's problem, because when you move forward with the roman faction to the north you are pushed to a war with the aedui, that force to you into a war in the rest of the Galia because of the limits the AI diplomacy.

    That's not true according to the historical events and it limits your options in the game.
    I think, it could be better that place should be Eleuteroi or Boii faction.

  2. #2

    Default Re: An Italian problem.

    The Boii don't even live there. And if the Insubres were still in league with the Aedui (who are but one tribe in the league we call Aedui) why not represent that for what they were: in league with the Aedui?
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  3. #3
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: An Italian problem.

    It's not even true that you are forced into war with the Aedui over Mediolanium in EB 1. I generally convince them to give it to me in exchange for an alliance and a few thousand mnai in my Romani campaigns.

  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: An Italian problem.

    And conversely in my latest Aedui game I ended up in a war with the Romans over that southern settlement (Patavium?) after the AI Romans conquered it and then failed to garrison it properly so it rebelled to me...
    Annoying. Ended up torching everything north of Rome to convince them to back off for a while.
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  5. #5

    Default Re: An Italian problem.

    'Funny how those romans are so conservative, then when theyre attacking you, a new stack appears every 2 - 3 turns.


    I dont care about gallic politics, i'll conquer the area anyway.

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  6. #6
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: An Italian problem.

    Alternatively, you could always bribe Mediolanum. After all, being SPQR, you make indecent amounts of money anyway. Bribing settlements has saved me from many a war in EB.




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  7. #7
    Member Member Paltmull's Avatar
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    Default Re: An Italian problem.

    I wouldn't say this is much of a problem when playing the Romani. The problem is when they are controlled by the AI. They always seem to completely ignore Sicily and Karthago, and sometimes even Epeiros, and instead go rampage in Gaul. This seems rather ahistorical. If the Romani wouldn't be at war with the Aedui and allied to Karthago at the start of the campaign, maybe they would expand differently. Changing the diplomatic relations might not be entirely historically correct, but if it works I definitely think it's worth it.

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  8. #8
    Member Member Cyclops's Avatar
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    Default Re: An Italian problem.

    I usually have no problem getting peace with factions once I eliminate any land border with them. If you take Milan and give the Gauls a few seasons to cool down then make them a peace offer.

    In fact i have gone to peace with Rome as Karthis after I took Capua (not even Hannibal managed that!).
    Last edited by Cyclops; 06-29-2009 at 02:10.
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  9. #9

    Default Re: An Italian problem.

    I just hate those barbarians in Gallica and Germania. They need to be DESTROYED!! They need the gift of PEACE and CIVILIZATION!!

    I must enslave Mediolanium, let it rebel, then enslave it again!!!!

    Was I being too authoritarian??
    Last edited by Alsatia; 06-29-2009 at 07:18.

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  10. #10
    lictor Member Urg's Avatar
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    Default Re: An Italian problem.

    Quote Originally Posted by Tellos Athenaios View Post
    The Boii don't even live there. And if the Insubres were still in league with the Aedui (who are but one tribe in the league we call Aedui) why not represent that for what they were: in league with the Aedui?
    It is true that the Gallic tribe that inhabited Mediolanum was the Insubres. But the Boii also lived in the same region in northern Italy.

    Livy states that Mediolanum was founded in about the sixth century BC by Bellovesus, leading a confederation of migrating groups of Gauls from seven Gallic tribes including both the Aedui and the Arverni. Describing the migration, Livy states:

    "They themselves crossed the Alps through the Taurinian and pathless forests; and having defeated the Etrurians not far from the Ticinus, on hearing that the land in which they had posted themselves was called Insubria, the same name as the Insubres, a canton of the Ædui: embracing the omen of the place, they built a city there, and called it Mediolanum."

    However Maximo has a good point - by 272 BC the Insubres were a separate independent tribe, not AFAIK associated with the Aedui. Therefore it may be somewhat anachronistic to the refer to the town as inhabited by the Aedui in EB.

    Nevertheless, we have to recognise the limits of the game coding, and the difficulties associated with an accurate historical representation of Gaul.

  11. #11
    Like the Parthian Boot Member Elmetiacos's Avatar
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    Default Re: An Italian problem.

    Any of the Celtic nations should start off as weak, one-city propositions. If you want to start off a campaign to conquer large parts of Europe and North Africa using as politically fractious a people as the Gauls or Britons, it should be difficult. There's no reason for Mediolanon to be united with any of the Transalpine tribes in 272BC: the Insubres' allies were the Boii and the Taurisci at the battle of Telamon.
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