I have an idea on how some of this may be implemented.
1, Make the options texts read (Release prisoners-no change necessary, Ransom-sell prisoners to the slave trader, Execute-take prisoners as state slaves or send them to the mines)
2, Have the "refused ransom" text read "the slave trader did not accept this lot of prisoners, so they have been sent to the mines".
I know this is not perfect, but it would provide a more realistic (according to the time period) way of presenting the hardcoded options that we are dealing with.
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