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Thread: Will there be a ransom option?

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  1. #1

    Default Re: Will there be a ransom option?

    I have an idea on how some of this may be implemented.
    1, Make the options texts read (Release prisoners-no change necessary, Ransom-sell prisoners to the slave trader, Execute-take prisoners as state slaves or send them to the mines)
    2, Have the "refused ransom" text read "the slave trader did not accept this lot of prisoners, so they have been sent to the mines".

    I know this is not perfect, but it would provide a more realistic (according to the time period) way of presenting the hardcoded options that we are dealing with.
    Last edited by MerlinusCDXX; 07-02-2009 at 23:38.

  2. #2

    Default Re: Will there be a ransom option?

    So in effect, the owner of the defeated units is the slave trader?????

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  3. #3

    Default Re: Will there be a ransom option?

    It is just something i thought of to get rid of the silly medieval ransoming thing. In effect, you are selling captives to the slavers that followed ancient armies around. When it is your troops being "ransomed", you are basically buying them back from the slavers that bought them from the victor, or consigning them to slavery. In fact, maybe the text on the loser's screen could be "buy your men back from the slave trader" or "allow them to be enslaved for their failure".

    So in effect, the owner of the defeated units is the slave trader????? -Alsatia
    Yeah. Slave traders did follow armies around for the easy pickings and insane profits, though I think that this was much more common during the Imperial Roman period than the EB time frame. I'm just presenting this as an option, that's all. I'm sure that if there is a better work-around the dev team will find it.
    Last edited by MerlinusCDXX; 07-03-2009 at 22:59.

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