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Thread: Mighty EB coders, I plea for your help

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  1. #1

    Default Re: Mighty EB coders, I plea for your help

    Do you mean romano-british or baktria and parthia?
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  2. #2
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Mighty EB coders, I plea for your help

    romano-british has some engine related codes but I really do not know the details, the only thing I know patch 1.6 for BI enabled playing with them.



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  3. #3

    Default Re: Mighty EB coders, I plea for your help

    I am aware of the codes but that's not really the subject of the original post.
    What my problem is comes before that (in fact I didn't even try the final steps of the implementation yet) as I need to have a stable code before adding features.

    As for the rest of BI sensitive code I pretty much managed to use every other available bit in XC, meaning that the seleucids also gets this:
    The best is yet to come.
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  4. #4
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Mighty EB coders, I plea for your help

    Quote Originally Posted by Zarax View Post
    I am aware of the codes but that's not really the subject of the original post.
    What my problem is comes before that (in fact I didn't even try the final steps of the implementation yet) as I need to have a stable code before adding features.

    As for the rest of BI sensitive code I pretty much managed to use every other available bit in XC, meaning that the seleucids also gets this:
    faction seleucid, spawned_on_event
    In BI it should be like that
    faction romano-british, spawned_on_event
    to get seleucids respawn there should be this code.
    check this if the assigned faction (seleucid) has this code delete it, if there is no code, there should be something unknown on BI.
    also this message is coded in descr_advice.txt scan it for seleucids.
    Last edited by Atraphoenix; 06-10-2009 at 17:41.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  5. #5

    Default Re: Mighty EB coders, I plea for your help

    Quote Originally Posted by Atraphoenix View Post
    to get seleucids respawn there should be this code.
    check this if the assigned faction (seleucid) has this code delete it, if there is no code, there should be something unknown on BI.
    also this message is coded in descr_advice.txt scan it for seleucids.
    Atraphoenix, as I said I have no problem with that and it's been already solved.
    Unfortunately it seems that the original purpose of this thread has been fulfilled and looks like I will have to look for different ways of solving the culture swap issue.

    Admin, you can close the thread to avoid spam. Thanks for you answer Tellos.
    Last edited by Zarax; 06-10-2009 at 17:47.
    The best is yet to come.
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  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Mighty EB coders, I plea for your help

    There was a swap, as can be seen by the fact that two of the roman factions are now in the eastern greek faction, the third is in the eastern culture group, and the fourth, saba nee senate, is in the semetic culture group.

    what files are you changing to faciliate the culture swap?

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  7. #7

    Default Re: Mighty EB coders, I plea for your help

    Thanks for you answer Foot.
    here's the list of files I changed:

    descr_banners
    descr_cultures
    export_descr_character_traits
    export_descr_sounds_stratmap_voice
    descr_offmap_models
    descr_sm_factions
    export_descr_sounds_prebattle
    export_descr_sounds_units_voice

    Am I missing something obvious?
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



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