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Thread: Mighty EB coders, I plea for your help

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    Default Re: Mighty EB coders, I plea for your help

    Quote Originally Posted by Zarax View Post
    Or, in a less dramatic way, I was hoping if you could give me some tips on a problem you faced in EB's development.

    During EB's earlier versions roman and greek cultures have been swapped and as everyone knows it works fine.
    I've been trying to do the same for XC but despite my best attempts I keep getting CTD on exit and lesser overall stability.

    If by any chance any of the coders who did that are still around, would you be so kind to give me a few tips?

    Thanks!
    That would have been during the port from RTW 1.2 to 1.5 which is a good 2 and half years (or thereabouts) ago. Since I wasn't a EB member at the time I can't really vouch for this, but I would hazard a guess and say that there never really was a swap: what appears as a swap is simply the effect of starting from scratch with the basics (porting over the factions in terms of descr_sm_factions and required symbols and such) and then gradually port code including updating the old references to cultures (that can be done reliably with N + 1 search and replace operations for N cultures) ...

    As a matter of fact an artefact of the EB cultures is the abundance of "Western Greek" buildings: IIRC Foot once theorized a fix for this which had to do with how cultures are ordered.
    Last edited by Tellos Athenaios; 06-10-2009 at 17:26.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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