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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default Re: Strange traits bug

    The "slain" traits, and other oddities, are caused by loading an old savegame with a non-savegame compatible change to the game files. Such as adding a trait or installing certain submods.

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  2. #2
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Strange traits bug

    @ bovi... what submod? wait... did u mean changing the values on export_descr_VnVs (even without messing the slain trait, could get all way wrong? (confused)

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  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Strange traits bug

    Add or remove any trait, and they all go 52 pickup in games started without that change.
    Last edited by bovi; 06-10-2009 at 00:58.

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  4. #4
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Wink Re: Strange traits bug

    Check this, my favourite.
    Spoiler Alert, click show to read: 
    This screen is taken from one campaign that I did not restart a new one after I'd changed the ancillary files.

    Ancillaries are as sensitive as traits.
    Unfortunately, I could not find the picture that Arshak/Arsaces himself was a legion Legate..
    Last edited by Atraphoenix; 06-10-2009 at 08:23.



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  5. #5
    Guest Aemilius Paulus's Avatar
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    Thumbs up Re: Strange traits bug

    Wow. I never knew this bug happened to ancillaries... Better check that Romani campaign quick for more lulz!!

  6. #6

    Default Re: Strange traits bug

    There is no bug. For an analogy: this is as if you changed the kernel (core part responsible for managing everything in the OS) of your operating system to a version which is not backwards compatible on a binary level, then expect your old hardware drivers to `just work'. They won't, they can't: they've been built against the older kernel and expect the older binaries.

    That is what Save Game compatible means: your save game is `built' against the data files. Changing the way the data behaves breaks your old save games.
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