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Thread: Editing the Conscripts

  1. #1
    Could be your God Member Abokasee's Avatar
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    Default Editing the Conscripts

    Greetings

    I've been ETW for a while now, long enough to have a Russian Revolution (Not soviet style) as a result I lost the ability to train Gorod Stretsly but gained Conscripts.

    This is all quite good, as conscripts have muskets. But there stats are very poor, understandable though, but you think the state could buy more musket balls (Conscripts have a ammo level of 3, Line infantry have 10).

    I also noticed that they don't use things like fire by rank, so I added that as well (I do believe this is called: Drill set), I upped there morale a tad (from 2 to 6) and there melee skill a little bit, same with reload skill.

    I noticed that Russian Line infantry have 'poorly_trained' rather than the usual 'trained' so that was changed as well.

    After making these changes, adding the .script file, saved the .pack as a mod file. Ran the game, game loaded, loaded saved game and...

    CTD Error!

    I've print screened the Edits i've made (minised the width of all the unedited bits)

    The Bottom Row is the conscripts, the line on top is line infantry.



    And the script file
    Last edited by Abokasee; 06-10-2009 at 07:48.
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  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Editing the Conscripts

    Grab modmanager (ill edit with a link) and change/make sure the pack is labeld as a mod there, get rid of the script and launch via modmanager.

    it god rid of my problems (pre-patch though)
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  3. #3
    Could be your God Member Abokasee's Avatar
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    Default Re: Editing the Conscripts

    I've got the mod manager, didnt remove the script though, and it is labelled as a mod.


    I've done as you recommended.
    Its not crashing anymore, but it dosnt appear to have made changes (left click and Conscript ammo remains 3), also in the mod manager is lists it has a conflict with 'main, pacth'

    Do you have to start a new campain for changes to make effect?
    Last edited by Abokasee; 06-10-2009 at 17:26.
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  4. #4
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Editing the Conscripts

    you should; this is how it has been with all previous games.
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  5. #5
    Could be your God Member Abokasee's Avatar
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    Default Re: Editing the Conscripts

    Awww, shame that conscripts arn't in the Custom Battle selector, although this being a TW game is should be easy to make the above statement false! (My post, not yours John)
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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Editing the Conscripts

    Changes as a rule, should be tested in a new campaign, the system which retains playability is unknown. Most likely it is as CA say, which is you need to start a new campaign to get all the benefits.
    Quote Originally Posted by TosaInu
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  7. #7
    Could be your God Member Abokasee's Avatar
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    Default Re: Editing the Conscripts

    Ok I've done a new campaign, and allowed conscripts to be recruited in early stages...

    I started off as the UP (United Provinces) and I could recruit Conscripts, but the changes of the ammo etc didnt seem to take affect.
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  8. #8
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Editing the Conscripts

    hmmmmmmmmm......................................
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    Member Megas Methuselah's Avatar
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    Default Re: Editing the Conscripts

    Quote Originally Posted by John-117 View Post
    hmmmmmmmmm......................................
    Yes, that's very helpful.

    Anyways, to make a unit recruitable in the custom battles, you have to edit the units_tables.

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