Poll: How hard is ETW Strategicly

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  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: ETW difficulty

    I would say that strategically it is about medium. But I may view strategy differently than you do.

    There are aspects of the game that are difficult and some that are easy.

    Managing the economy is likely the hardest part as there are so many penalties and some twists and turns to learn.

    The AI does not do a good job at this and so the game suffers at the moment. It is too broke to build troops but it is very prone to declaring war. It was not this way before the last patch and it may not be after the next one.

    Each time they have made changes it has changed the game a lot. I don’t know what the next change will bring, but I am hopeful.


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  2. #2
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: ETW difficulty

    Quote Originally Posted by Fisherking View Post
    It is too broke to build troops but it is very prone to declaring war.
    .............you do know all a.i. factions are loooooooaaaaaaadddddeeeeeeddddddddd...............and they dont build troops for the simple reason they are stuuuuuuuuupppppppiiiiiiiiiidddddddd
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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: ETW difficulty

    Quote Originally Posted by John-117 View Post
    .............you do know all a.i. factions are loooooooaaaaaaadddddeeeeeeddddddddd...............and they dont build troops for the simple reason they are stuuuuuuuuupppppppiiiiiiiiiidddddddd
    So why is their rating always feeble and destitute?

    I was Terrifying and Spectacular and only bringing in 2500 a turn…after expenses…


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    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: ETW difficulty

    for some reason, i think they just take historical ratings or something? in my experience, GB France and Ottomans have always been terrifying and spectacular, but just about every other country is feeble and destitute. i dont know why they have those in SP; the a.i. is given such huge bonuses its not even funny.
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    Loving being a Member Ghaust the Moor's Avatar
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    Default Re: ETW difficulty

    Well, I guess I worded my question wrong ,but I meant that I was wondering how hard it is to switch from battle field tactics of ancient times to modern era gun fighting. I play EB, and was was wondering if it was a huge learning curve. But Thanks for your input.





  6. #6
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: ETW difficulty

    The battles would be tactics but it is some change. Nothing you can’t handle I am sure. There are some decent tutorials that will work you up to being able to handle the unit. From there it is up to you.

    Cannon can make a big difference if handled well and not much difference if they are not. The advanced ammo is best and you have to research subjects to upgrade…so that is a big change.


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    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: ETW difficulty

    ooooooooooooooohhhhhhhhh...................................you should re-word that........



    anyway,

    not an enormous learning curve; in fact i was playing EB right before going to empire as well!(go saba!)

    battlefield tactics; well, thats a little hard to talk about. when you think about it though, the tactic in empire are like every other tw game, except now you just wear down the enemy until you close in for melee.

    unfortunately the a.i. likes to send in its line infantry and waste them on melee. stupid a.i.

    but believe it or not, ive been outflanked by tha a.i. before! not anything i couldnt take care of because i had more proffesional troops and a huge quantity, but still!
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  8. #8
    Member Member Zenicetus's Avatar
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    Default Re: ETW difficulty

    Quote Originally Posted by Ghaust the Moor View Post
    Well, I guess I worded my question wrong ,but I meant that I was wondering how hard it is to switch from battle field tactics of ancient times to modern era gun fighting. I play EB, and was was wondering if it was a huge learning curve. But Thanks for your input.
    Okay, so you're actually asking about the tactical battles? I think everyone else was assuming it was the strategic level (the campaign map).

    I just got the game, waiting for a few patch cycles (apparently not enough patch cycles). From my early impressions, I think the switch from RTW or M2TW isn't very difficult. You'll still engage the enemy at fairly short range, due to the limits of muskets of that period.

    If anything, it's a little easier (IMO) because ranged units and melee units are combined in one "line infantry" type that does both. So you've got your main infantry battle line, maybe a few skirmishers, artillery (similar to RTW and M2TW but with longer range), cavalry for the flanks and to chase down runners, and the general. The basics are the same. The line infantry units don't seem to need as much baby-sitting as the earlier games (or maybe it's just that there aren't additional ranged units like archers to manage), so I have more time to micro-manage the cavalry units. I do like that aspect of the game.

    Unfortunately, the enemy battle AI still has the same problem it's had ever since RTW -- it doesn't act like a single coherent army, usually arriving on the battlefield already broken up in independent units that act on their own. You can tell there's some kind of "AI general" in charge, because it will look for opportunities to flank, or go after your artillery. But it seldom maintains infantry in any kind of cohesive, single battle line. It can still be fun, but the AI operates at such a disadvantage in army cohesion, that I usually use house rules; fighting at a disadvantage in numbers, if I really want a challenge.

    There is the new naval battle engine, which you'll either love or hate, based on reactions here. For me, it's a silly arcade game. It has very little relation to how the tactics of combat under sail in this period were totally determined by wind direction. With no meaningful restriction in angle of movement, the ships drive around like bumper cars and the combat is chaotic (unless you're sailing an overpowered flotilla and can cripple the enemy in one pass). I just auto-resolve all naval battles so I don't have to watch the mess. The auto-resolve seems fair... no unreasonable penalties, and you can still capture enemy ships. You may like the naval battles better than I do, if you're not into realistic sailing mechanics. At least the eye candy is nice.

    On the campaign map, stragey side of the game... I'd just echo what the others have said here. It's more challenging than earlier games only because there's more to manage. Once you get your head around the economy, the trade mechanics and tech tree, it won't feel any harder.... except for having a few more things to juggle on each turn. What's frustrating is the inane campaign AI, which doesn't behave in any logical or consistent way for diplomacy and war. Hopefully this is being worked on for the next patch. If not, the game probably won't stay long on my hard drive. The potential is there, but it really needs better diplomatic/strategic AI.
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  9. #9
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: ETW difficulty

    Haven't rated it as the games simply not finished yet, waiting till they close the patching to determine whether its too easy.

    Main gripe with the game as it stands is predictability. From a few other threads I've had one place surrender, I was playing the same faction, & it was the same city as the other poster. Largest fleet battle, same faction same location as the other poster. Fleet invasion, same faction invading, same location & with the same force, I think that was shared with at least two other posters.

    This is not what I was expecting based on the other TW games where each game felt different. As an simple example, knowing that bordering a faction is 98% likely to result in a declaration of war results in game play become increasingly predictable.

    Finally, (and fingers crossed many of these items will be fixed in the upcoming patches), troop types, well they're are pretty much all the same, so playing one faction or another simply results in having a differently skinned clone of every other factions troops. There is slight variation but not nearly enough yet, and the main troop variations not appearing until the very end of the game is simply frustrating.

    Once again, the update news does seem to indicate that many of these items will be improved/fixed, & as others have said here, if they get the AI right this could be a very challenging game.

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