it's probably not the dieing bit - its probably when it tries to switch to secondary weapon in melee, you've got primary and secondary weapon in EDU
stat_health 1, 0
stat_pri 11, 15, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr ap
stat_sec 9, 11, no, 0, 0, melee, blade, piercing, sword, 25 ,1
stat_sec_attr ap
but only one skeleton type in DMB - if you meant it to have primary and secondary weapons DMB should say
Code:
skeleton fs_spearman, fs_swordsman
or similar
if its meant to only have spear then the bold line in EDU is wrong
what has the model actually got in terms of weapons now?
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