Results 1 to 22 of 22

Thread: Changing weapons

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Changing weapons

    Right, i have only been modding for a few days, and i want to change some weapons around, my overall goal being the armoured hoplite soldier (greek cities) in three variations, an archer, swordsman and the hoplite (which i already have). I think it is possible to do what i am trying, but i think there is some program i am missing, hopefully it is free, any help appreciated :D
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  2. #2

    Default Re: Changing weapons

    You need 3ds Max to change the weapons the models are using. It is not at all difficult do. Just a matter of selecting the weapon you want from one model and saving it as a .max file. Then opening the unit that you want to have the weapon, deleting the weapon you do not want, and merging in the .max file of the weapon you do want. Then unwrapping the uvw to map the texture to it.

    However, 3ds Max is not free. Nor even cheap.
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  3. #3

    Default Re: Changing weapons

    Right, i am going to search for a trial of some sort, as there usually is with these things, thanks for your help :)
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  4. #4

    Default Re: Changing weapons

    Right, i have the 3ds max trial, but i think i need the CAS exporter and/or extracter to edit the models, i tried getting vincengetorix's off gamespot but it doesn't download, it just opens this damned PDF file which takes forever to load and cant be stopped :\. any help, again, appreciated. :)
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
    Join Date
    Jan 2006
    Posts
    2,220

    Default Re: Changing weapons

    Yes you need Verc's export/import script

    try this link
    http://www.twcenter.net/forums/downl...do=file&id=141

    the file is only 45kb - should be almost instant to download!
    Not used mods before? Looking for something small and fun?!
    Download the:

  6. #6

    Default Re: Changing weapons

    I've downloaded that, and put it in the scripts folder of 3ds max like the readme says. I understand that i am appearing to be completely pathetic, but where is the utilities tab in 3ds max 2010?
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  7. #7

    Default Re: Changing weapons

    Ah i have found it, and i have the script working, however all the models i import appear to be really small balls in the centre of the big square thing :\
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  8. #8

    Default Re: Changing weapons

    I am getting used to it! i have realised that you have to zoom in to see the model , however it is apparent that i am lacking the C:\Program Files\Activision\Rome - Total War\Data\models_unit\textures folder, why this is i dont know, as in game all units look ok, and in the descr_model_battle file all the textures are listed with the units. The only reason i can think of is that i installed Rome by copy and pasting every file of each disk into a folder, except for the intro movie, as that was preventing me installing from the disks. You are all being very patient with me, :) any help would, yet again, be greatly appreciated.
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  9. #9
    Finder of Little Oddities Senior Member Makanyane's Avatar
    Join Date
    Jan 2006
    Posts
    2,220

    Default Re: Changing weapons

    glad you sorted the other bits!

    the
    C:\Program Files\Activision\Rome - Total War\Data\models_unit\textures
    folder is inside the Data\packs file
    (please don't ask why that is packed and the models aren't, I have no idea....)

    you need verc's other utility to unpack that
    see: http://www.twcenter.net/wiki/Unpakin...s:Step-by-Step
    Not used mods before? Looking for something small and fun?!
    Download the:

  10. #10

    Default Re: Changing weapons

    Right, got all the textures sorted! Now im onto the weapons, i have a feeling i know what im doing as im using a tutorial, but i am going to import the model with the weapon i want, delete the model, then assign the weapon to the current model, i think it will work but i guess we will have to wait and see, thanks for all your help. :)
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO