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  1. #1

    Default Re: Changing weapons

    Ah great, that was so much simpler than what i was trying to do , my thanks to everyone for all your help! :)
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  2. #2

    Default Re: Changing weapons

    GAH! I have run into a problem, I have made a new legionary spearman unit, however the game crashes when one of them dies in melee combat, I really don't know what the problem is as the spartans i made previously work fine, and i did a test where i killed the spearmen from range, and that didn't cause a crash. I will post all the code i have used incase anyone spots an error or if there is something i have missed that i need to do.

    descr_model_battle

    type roman_legionary_spearman
    skeleton fs_spearman ; combat spear
    indiv_range 40
    texture romans_julii, data/models_unit/textures/unit_roman_legionary_II_julii.tga
    texture romans_brutii, data/models_unit/textures/unit_roman_legionary_II_brutii.tga
    texture romans_scipii, data/models_unit/textures/unit_roman_legionary_II_scipii.tga
    texture romans_senate, data/models_unit/textures/unit_roman_legionary_II_senate.tga
    model_flexi_m data/models_unit/AAA_LEGIONARY_SPEARMAN.cas, 15
    model_flexi_m data/models_unit/AAA_LEGIONARY_SPEARMAN.cas, 30
    model_flexi_m data/models_unit/AAA_LEGIONARY_SPEARMAN.cas, 40
    model_flexi data/models_unit/AAA_LEGIONARY_SPEARMAN.cas, max
    model_sprite seleucid, 60.0, data/sprites/seleucid_roman_legionary_cohort_ii_sprite.spr
    model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_legionary_cohort_ii_sprite.spr
    model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_legionary_cohort_ii_sprite.spr
    model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_legionary_cohort_ii_sprite.spr
    model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_legionary_cohort_ii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    export_descr_unit

    type roman legionary spearman
    dictionary roman_legionary_spearman ; Legionary Spearman Cohort
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier roman_legionary_spearman, 40, 0, 1.3
    officer roman_centurion
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square,
    stat_health 1, 0
    stat_pri 11, 15, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr ap
    stat_sec 9, 11, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr ap
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 850, 310, 70, 160, 1010
    ownership romans julii,romans brutii,romans scipii,romans senate

    export_descr_unit_enums

    roman_legionary_spearman
    roman_legionary_spearman_descr
    roman_legionary_spearman_descr_short

    export_units

    ¬----------------

    {roman_legionary_spearman} Legionary Spearman Cohort

    {roman_legionary_spearman_descr}
    These Legionaries are trained with spears in order to assist their bladed comrades against cavalry attacks.

    {roman_legionary_spearman_descr_short}
    A great counterpart to the standard Legionary, able to fend off the most devastating of cavalry charges

    ¬----------------

    CAS file, it is just called AAA_LEGIONARY_SPEARMAN

    I think the problem lies with one of the death animations, although i have no idea how to go about fixing this. thanks
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
    Join Date
    Jan 2006
    Posts
    2,220

    Default Re: Changing weapons

    it's probably not the dieing bit - its probably when it tries to switch to secondary weapon in melee, you've got primary and secondary weapon in EDU
    stat_health 1, 0
    stat_pri 11, 15, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr ap
    stat_sec 9, 11, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr ap
    but only one skeleton type in DMB - if you meant it to have primary and secondary weapons DMB should say
    Code:
    skeleton			fs_spearman, fs_swordsman
    or similar

    if its meant to only have spear then the bold line in EDU is wrong

    what has the model actually got in terms of weapons now?
    Not used mods before? Looking for something small and fun?!
    Download the:

  4. #4

    Default Re: Changing weapons

    AHHH! that would make sense :), he currently has the triarii spear as primary instead of the standard pila, pilum (?), and the standard gladius that comes with the legionary model, great, i will go and change that now, see if it works. THANKS!!!!!
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  5. #5

    Default Re: Changing weapons

    Right, you guys have been more than helpful :), however i have run into yet another problem, although this is unrelated to the new units i have made. The Legionary First Cohort and Legionary First Early Cohort are the problem, i didnt know how to train them at all, until recently, then i found out that Rome was needed, well, i conquered Rome, and still couldnt train them, so i decided to look in the descr_buildings file, as i am getting used to all those things, and the "hidden_resource rome" wasn't on either of them, and rome wasnt listed as a hidden resource at the top of the file, so i added rome to the top of the file, and "and hidden_resource rome" after the cohorts, AND "rome" in the resources section of what each province contains, and i am still unable to train them. I really dont know what to do, as i have looked at the "adding resources" thread and followed everything that it said but to no avail. I dont know if its because the latest patch is needed or anything else, but i know i can count on you guys ;)
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
    Join Date
    Jan 2006
    Posts
    2,220

    Default Re: Changing weapons

    in original file they have "and marian_reforms"
    after them in EDB - does your version still have that?
    if so see
    http://www.twcenter.net/wiki/Marian_reforms
    for details....

    if it doesn't and its still not working... hmmm.. try maybe using a hidden resource with a name other than 'rome' I'm not sure if there is anything funny in hard code about that, but 'italy' as a resource has hardcoded stuff to do with the reforms and the Rome city/province name used to in early versions of RTW (map wouldn't load without them)

    remember also if you added resources to descr_regions.txt you need to delete the map.rwm file for it to have any effect, and you'll also need to start a new campaign.
    Not used mods before? Looking for something small and fun?!
    Download the:

  7. #7

    Default Re: Changing weapons

    Come to think of it, originally the "roman legionary first cohort i" and "roman legionary first cohort ii" weren't even included in the EDB, so I added them in, here is what it was like after I added them in, I think it is right. I checked this file as I searched for how to train them, i.e controlling Rome, and once I had Rome I couldn't, :(. So essentially, if I add the new resource in (rome) in order to train them, I have to restart my campaign for it to have any effect whatsoever?

    (this is only the roman section, i haven't changed anything else except for adding "rome" to the hidden resource thing at the top: "hidden_resources sparta rome")

    recruit "roman city militia" 0 requires factions { roman, }
    recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
    recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary first cohort i" 0 requires factions { roman, } and marian_reforms and hidden_resource rome
    recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary first cohort ii" 0 requires factions { roman, } and marian_reforms and hidden_resource rome
    recruit "roman praetorian cohort urban i" 0 requires factions { roman, } and marian_reforms
    recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
    recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
    recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
    The modelling swordsman? - slaughtered
    The textures legionary? - died randomly
    The resource-and-region adding demon? - eviscerated
    The faction name editing man? - ran away in fear
    The faction symbol editing woman? - with the help of Makanyane, devised a mod folder of deadly efficiency _____
    The alpha-daemon of many unit card based things? - locked in a room

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