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Thread: Successor game rules, draft one.

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  1. #1

    Default Re: Successor game rules, draft one.

    I think limiting expansion is vital. If we get too big too quickly, then we end up with what happened to LotR - there was simply too much wealth and land to go around. Hence no one really bothered to pick a fight, because there was more to lose than to gain from doing so.

    Also, I say we try and get some newer players to the series to be the King and Prince. It helps get them into the game more. And we should advertise around for players soon, if we want a good number.

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  2. #2
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: Successor game rules, draft one.

    Thing is, we don't want someone who will just disappear from the game after a few turns.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  3. #3
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game rules, draft one.

    If everyone's ok with it I could add that requirement for an edict for annexation.

    As far a who gets the beginning fms, I was thinking of giving some of them to players who made it to/near the end of LOTR but hadn't gotten to play the Basileus, Caesar, or a House leader, if nobody objects.
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  4. #4
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: Successor game rules, draft one.

    The requirement of an edict for annexation sounds good.

    I'm wondering at the moment, how many players are we aiming for?
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  5. #5
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game rules, draft one.

    For the very beginning of the game I don't expect a ton of players (although the response has been greater than I anticipated ). In the long term, I'd be very happy if we had 10-14 players or so at most times. Of course, the more the better.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  6. #6
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game rules, draft one.

    Just did a rules update.

    Changes:

    1. Allow Dukes to lose their title through Civil War
    2. Prioritized units for the King.
    3. Scrapped the somewhat confusing stat influence system for something simpler, one vote per person plus a few titles (Duke, having been Chancellor, Prince, King, marrying the Princess) adding a bit of influence. Also I specifically weakened Ducal influence a little by changing it to 1+1 for every Count in their House rather than every vassal. I want the Dukes to be powerful but not thought 1 influence for every landed noble might be a bit much, unless Houses are very small...
    4. Set an edict requirement for keeping conquered provinces.

    Also, TinCow and I have been talking about new House creation and came upon the idea of maybe having Kings be allowed to create new Dukes and Houses, with the possibility of being blocked by a 2/3ds majority of the Council. I think there'd be some limit, one per term, or maybe even rarer to prevent the position from being spammed. I could also keep to the 50% majority that can currently create a House, or up that to a 2/3rds.

    What does everyone think of that and the changes made thus far?
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  7. #7

    Default Re: Successor game rules, draft one.

    It's pretty good, except I think that being a family member should be a requirement for the formation of a new house. Houses represent the major nobility, and historically most of them were blood-related to the current king.

    Other than that they're great!

    Also, if possible, try to make the number of unchangeable rules as small as possible. That way most ammendments can be dealt in an IC fashion, avoiding personal disputes and animosities.

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