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  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game rules, draft one.

    For the very beginning of the game I don't expect a ton of players (although the response has been greater than I anticipated ). In the long term, I'd be very happy if we had 10-14 players or so at most times. Of course, the more the better.
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  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game rules, draft one.

    Just did a rules update.

    Changes:

    1. Allow Dukes to lose their title through Civil War
    2. Prioritized units for the King.
    3. Scrapped the somewhat confusing stat influence system for something simpler, one vote per person plus a few titles (Duke, having been Chancellor, Prince, King, marrying the Princess) adding a bit of influence. Also I specifically weakened Ducal influence a little by changing it to 1+1 for every Count in their House rather than every vassal. I want the Dukes to be powerful but not thought 1 influence for every landed noble might be a bit much, unless Houses are very small...
    4. Set an edict requirement for keeping conquered provinces.

    Also, TinCow and I have been talking about new House creation and came upon the idea of maybe having Kings be allowed to create new Dukes and Houses, with the possibility of being blocked by a 2/3ds majority of the Council. I think there'd be some limit, one per term, or maybe even rarer to prevent the position from being spammed. I could also keep to the 50% majority that can currently create a House, or up that to a 2/3rds.

    What does everyone think of that and the changes made thus far?
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  3. #3

    Default Re: Successor game rules, draft one.

    It's pretty good, except I think that being a family member should be a requirement for the formation of a new house. Houses represent the major nobility, and historically most of them were blood-related to the current king.

    Other than that they're great!

    Also, if possible, try to make the number of unchangeable rules as small as possible. That way most ammendments can be dealt in an IC fashion, avoiding personal disputes and animosities.

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  4. #4
    ETW Steam: Little Fox Member mini's Avatar
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    Default Re: Successor game rules, draft one.

    well, iif ur playing an RGB, your options are limited then...

    Everyone is going to want a FM.

  5. #5
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Successor game rules, draft one.

    I'm not too keen on two ideas posted here :

    1 - Edict for annexation : while I understand the concern for fast expansion, I don't like the idea of having to battle in the Senate (or Council or whatever it will be called) to keep a Province in the bosom of the Empire. It makes no sense historically. Powerful vassals (and sometimes even less powerful ones) ignored the will of their King and conquered/annexed provinces for their own gain, often requiring military pressure of their Lord to release them and not some court order...

    2 - Possibility for FM only to create new Houses. With the limits and caps set by Zim rules, I don't think we'll see new Houses appear overnight so restricting the possibility of creating them to FM might be just a touch too much and might deter people who have had access to a RGB only from grasping power into their own hands.

    Otherwise, I think it is a fine set of Rules and I particularly like the way Influence is planned as is. My main fear is that if a power blocks forms, it could enact Edicts/CA granting Influence from particular causes benefiting their numbers thus raising their power even more (I haven't decided yet if this is rather good or bad...)
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  6. #6

    Default Re: Successor game rules, draft one.

    Perhaps we can fix the expansion problem by allowing nobles to keep the provinces they conquer, but make it very hard to defend them without the king's support. But that should probably be an IC game action.

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  7. #7
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Successor game rules, draft one.

    In my mind, requiring an edict to annex a province and the king acquiring all conquered provinces seems contradictory.

    I'd prefer a system where the province was acquired by the conquering noble, but required annexation through an edict for legitimacy - until it is annexed, the chancellor does not have to fulfill any prioritization that deal with the province. You still have to be a kiss but there is more freedom involved.

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