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Thread: Successor game rules, draft one.

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  1. #1
    ETW Steam: Little Fox Member mini's Avatar
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    Default Re: Successor game rules, draft one.

    well, iif ur playing an RGB, your options are limited then...

    Everyone is going to want a FM.

  2. #2
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Successor game rules, draft one.

    I'm not too keen on two ideas posted here :

    1 - Edict for annexation : while I understand the concern for fast expansion, I don't like the idea of having to battle in the Senate (or Council or whatever it will be called) to keep a Province in the bosom of the Empire. It makes no sense historically. Powerful vassals (and sometimes even less powerful ones) ignored the will of their King and conquered/annexed provinces for their own gain, often requiring military pressure of their Lord to release them and not some court order...

    2 - Possibility for FM only to create new Houses. With the limits and caps set by Zim rules, I don't think we'll see new Houses appear overnight so restricting the possibility of creating them to FM might be just a touch too much and might deter people who have had access to a RGB only from grasping power into their own hands.

    Otherwise, I think it is a fine set of Rules and I particularly like the way Influence is planned as is. My main fear is that if a power blocks forms, it could enact Edicts/CA granting Influence from particular causes benefiting their numbers thus raising their power even more (I haven't decided yet if this is rather good or bad...)
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  3. #3

    Default Re: Successor game rules, draft one.

    Perhaps we can fix the expansion problem by allowing nobles to keep the provinces they conquer, but make it very hard to defend them without the king's support. But that should probably be an IC game action.

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  4. #4
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Successor game rules, draft one.

    In my mind, requiring an edict to annex a province and the king acquiring all conquered provinces seems contradictory.

    I'd prefer a system where the province was acquired by the conquering noble, but required annexation through an edict for legitimacy - until it is annexed, the chancellor does not have to fulfill any prioritization that deal with the province. You still have to be a kiss but there is more freedom involved.

  5. #5

    Default Re: Successor game rules, draft one.

    Great idea, YLC!

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  6. #6
    ETW Steam: Little Fox Member mini's Avatar
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    Default Re: Successor game rules, draft one.

    so a noble conquers a province, and it is his after the annexation is approved.
    What happens if the annexation is not approved?

  7. #7
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Successor game rules, draft one.

    Quote Originally Posted by mini View Post
    so a noble conquers a province, and it is his after the annexation is approved.
    What happens if the annexation is not approved?
    Oh no, it's his period if he conquers it - but until he gets approval for it in the Council, the Chancellor can freely ignore the entire province, including taxes, prioritization, building queues, etc, without penalty.

    This makes it difficult to hold onto - it cannot be properly reinforced except from within the kingdom/empire, is subject to higher levels of revolt and generates less income.

  8. #8
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Successor game rules, draft one.

    One of the most balanced aspects of KotR was that all expansion needed to be legislated through the Diet. Meaning edicts to attack and a second CA (or was it another edict) to ratify the province and absorb it into the Kingdom was required.

    This prevented players who are good at the game from literally tearing across the map. It also politicised land and made the politics about acquisition and allocation of land very interesting and very significant. This by extension focused everyone very squarely on the Diet sessions and what was going on in them. A complaint of the last game I believe was a lack of focus in the political threads.

    I can't emphasis enough just how important land is to a feudal empire and how the game supports this in so many ways. The Diet was THE MAIN platform in KotR and it was hugely entertaining because it really meant something to go into that Thread and present your case, argue, threaten and bribe your way to success.

    The second aspect of this concept was all land, once ratified, went to the King, who then allocated it to a House/Duke who then kept it himself or allocated it to one of his nobles. Again hugely appropriate both in the game and historically. The Kings position in this critical aspect of power countered the extreme executive but transient power of the Chancellor and made the King an ongoing important figure for people to constantly be forced to deal with. As a nice tie in, the Prince would one day be King so playing ahead of the succession tree was always another sub level of politics. Duke's by extension were allocated this power base to use as they see fit. At that point the land issuance was finished.

    I strongly recommend this system is replicated, in a simple, effective and easy to understand format.

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