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Thread: Successor game rules, draft one.

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  1. #1

    Default Re: Successor game rules, draft one.

    Perhaps we can fix the expansion problem by allowing nobles to keep the provinces they conquer, but make it very hard to defend them without the king's support. But that should probably be an IC game action.

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  2. #2
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Successor game rules, draft one.

    In my mind, requiring an edict to annex a province and the king acquiring all conquered provinces seems contradictory.

    I'd prefer a system where the province was acquired by the conquering noble, but required annexation through an edict for legitimacy - until it is annexed, the chancellor does not have to fulfill any prioritization that deal with the province. You still have to be a kiss but there is more freedom involved.

  3. #3

    Default Re: Successor game rules, draft one.

    Great idea, YLC!

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    ETW Steam: Little Fox Member mini's Avatar
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    Default Re: Successor game rules, draft one.

    so a noble conquers a province, and it is his after the annexation is approved.
    What happens if the annexation is not approved?

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    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Successor game rules, draft one.

    Quote Originally Posted by mini View Post
    so a noble conquers a province, and it is his after the annexation is approved.
    What happens if the annexation is not approved?
    Oh no, it's his period if he conquers it - but until he gets approval for it in the Council, the Chancellor can freely ignore the entire province, including taxes, prioritization, building queues, etc, without penalty.

    This makes it difficult to hold onto - it cannot be properly reinforced except from within the kingdom/empire, is subject to higher levels of revolt and generates less income.

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    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Successor game rules, draft one.

    One of the most balanced aspects of KotR was that all expansion needed to be legislated through the Diet. Meaning edicts to attack and a second CA (or was it another edict) to ratify the province and absorb it into the Kingdom was required.

    This prevented players who are good at the game from literally tearing across the map. It also politicised land and made the politics about acquisition and allocation of land very interesting and very significant. This by extension focused everyone very squarely on the Diet sessions and what was going on in them. A complaint of the last game I believe was a lack of focus in the political threads.

    I can't emphasis enough just how important land is to a feudal empire and how the game supports this in so many ways. The Diet was THE MAIN platform in KotR and it was hugely entertaining because it really meant something to go into that Thread and present your case, argue, threaten and bribe your way to success.

    The second aspect of this concept was all land, once ratified, went to the King, who then allocated it to a House/Duke who then kept it himself or allocated it to one of his nobles. Again hugely appropriate both in the game and historically. The Kings position in this critical aspect of power countered the extreme executive but transient power of the Chancellor and made the King an ongoing important figure for people to constantly be forced to deal with. As a nice tie in, the Prince would one day be King so playing ahead of the succession tree was always another sub level of politics. Duke's by extension were allocated this power base to use as they see fit. At that point the land issuance was finished.

    I strongly recommend this system is replicated, in a simple, effective and easy to understand format.

  7. #7
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Successor game rules, draft one.

    I think my idea replicates it well enough - you can't go on a conquering spree in the first place because conquered provinces would revolt one right after another or become very vulnerable to attack, while still allowing people to do something. IMO, requiring double legislation to conquer a province is cumbersome. This one still allows for a lot more freedom on politics as well.

  8. #8
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game rules, draft one.

    The annexations rules are probably the ones I'm the most unsure of. As mentioned, I never really had much experience with having to push annexation edicts through in KOTR. I'm glad AG spoke up as someone with experience with it am curious how the debate goes.

    I do want something to limit expansion as it seemed to get a little out of control in parts of LOTR. How we do so isn't a big deal to me so any further suggestions for alternate systems are welcome.

    I do think it's a good thing to have conquered land go to the king before being dispensed to Houses. When it comes down to it it's the only power he has that really forces nobles to deal with him.

    I should note that at the moment separate edicts to conquer and ratify annexation are not required as per KOTR, only a single annexation edict made before or after the conquest.

    Of course, sooner or late a noble told to abandon his conquest or give it to a rival might say "over my dead body", a situation I would liekly let get resolved in-game rather than through gm fiat...
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