On the RBG issue, here are my old comments on the issue after KOTR was over:
IMO, all of the above remains true. I do not doubt that AG valued Arnold a lot more once he got his hands on him because of the wait required for the avatar. However my recollection of KOTR is that there weren't many people who reacted in the same way. As far as I remember, most people simply found it annoying to have to wait and did not like being unable to pick which House they could join. If you need any more proof about how unpopular it was, keep in mind that in KotR we actually enabled RBGs about 2/3 of the way through the game. This was not a LotR-only thing.First, while it was nice to have a ‘family tree’ of avatars with each group descended from one of Heinrich’s four children, it turned out to be far more of a pain than it was worth IMO. Some people had to wait several months just get their first avatar and we suffered serious problems with supplying people with avatars in their desired Houses for most of the game. There were also some major problems with unbalanced Houses, since the game did not spawn avatars equally amongst our four custom-made divisions. The only positive side of maintaining the family tree was having it look nice in the Library. That seems like a small benefit to me, considering the major inconveniences.
We have already concluded long ago that allowing recruitable generals is a good thing. By scrapping any formal House system, we also eliminate the risk that the adoption of a recruitable general will screw up the family tree. If the position on the family tree has no real purpose other than for role-playing, it won’t create any major problems if the general is added on in the wrong spot.
I think the current trend towards reminiscing about the old system is more due to the inability of many people to get into their LotR characters. I think the RBGs are getting slandered by these legitimate complaints when I think LotR's failures were in other areas. I strongly urge that RBGs be kept, though I do support the idea of making it more difficult to leave a House once you join one. Not using RBGs would be particularly bad if we also use a system that restricts expansion. The game spawns avatars based on the number of provinces controlled by the faction. If we achieve our goal of limiting expansion, there will be almost no new faction member spawns which will essentially wreck the game by leaving it depopulated.
Bookmarks