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Thread: Successor game rules, draft one.

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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Successor game rules, draft one.

    Quote Originally Posted by Zim View Post
    At the least I could add some troops to Normandy to make it tougher to take, and maybe eventually some to England as well if it's invaded, although I'll be adjusting the King's Purse of AI factions as well, so hopefully they'll be building enough already.
    My recommendation would be to at least give every faction some starting troops equivalent to the RBGs we spawn for ourselves - remembering they have 2hps. Afterall that is what each of us would insist on, if we were each asked to play one non-French faction competitively. I guess it would equate to about a couple of balanced, good quality stacks per faction. I would be happy to spawn the stacks myself if it was approved - putting them next to capitals or some such - as I worked out the composition of those stacks for most factions while running KotR. I suspect players might prefer the stacks be there at the beginning, so they can make strategic choices, rather than spawned at the last minute and breaking immersion & scuppering a strategic ploy. I would also be willing to playtest the change to see what the world looked like after 10 or 20 turns compared to without the stacks.

    I think it was mentioned that we treat bodyguards as heavy cavalry for the stack composition rule for a number of turns (30?). That would be good and should be written up in 5d. But I don't think it is enough, as the AI factions don't start with any heavy cavalry at all, except their generals. We should at least give them what we are giving ourselves, IMO.

  2. #2

    Default Re: Successor game rules, draft one.

    I agree. Also, we will consistently have around 20-30 units of heavy cavalry due to RBG and family members.

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