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Thread: Successor game rules, draft one.

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  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game rules, draft one.

    Overknight That's definitely a mistake. 5 units was intended. Thanks for pointing it out.

    Ramses II CP I know what you meant. My thinking when I had made that rule was that it would be easiest to declare if you're refusing to hand over the province right away, since you have to stick around to keep it from defaulting to the king. Otherwise in the intervening turns something might take you away from that province, leaving the noble too far away to avoid the autodefault...

    I hadn't taken into account that the King could then try something sneaky. I guess I had been thinking that the noble declaring he was keeping the province left it in a sort of limbo. If the issue would be resolved, ratification would be easy. If it wasn't, it would remain his through the session to the next one. Not only is the latter one not explicit in the rules, but the first assumption could very well prove incorrect in most instances. I'd add that to the list of things to change.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game rules, draft one.

    Editted rules to allow Nobles to choose any unit available in their settlements when choosing prioritized units.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

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