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Thread: In praise of the game.

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  1. #11
    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: In praise of the game.

    I find that you really have to think of R:TW as a Battles BC kind of thing. Just enough history to make you feel where you are, but ultimately it is cool stuff (sword fights, splodey stuff, i.e. "eye candy") that sells the product, and ultimately, selling the product is what it's all about.

    Edit: No offense to any CA guys here, it really would be impractical to do total realism research on these games. (Look at how many man hours go into research for a mod like EB, and you'll soon realize that realism to that level is not profitable when it has to go onto the payroll/release timetable demands from parent companies.)
    Last edited by Owen Glyndwr; 06-15-2009 at 05:52.
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
    -Niccolo Machiavelli


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