There were plenty of unrealistic things in Pirates! like that, but I think it proves the point that a restriction on sailing upwind doesn't mean the game can't be fun. In Pirates! you had to tack on the campaign map too, since it modeled the circular trade winds in the Caribbean basin. This stuff isn't rocket science, and it's been modeled more realistically in plenty of games before this one.
The point above about steamships is also valid. They should have a major tactical advantage against any vessel under sail. Doesn't anyone care about that? Or are steamships just late-game eye candy with no real tactical value?
P.S. "over-privileged whining people"? What does over-privileged have to do with anything? You don't have to own a sailboat to know how they work.
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