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Thread: Destructible buildings

  1. #1

    Question Destructible buildings

    I already got the farms to be destructible (thanks to Aradan), but I was wondering if it is possible to do the government buildings and walls too?

  2. #2

    Default Re: Destructible buildings

    Goverment buildings are hardcoded to be indestructible, and I think walls don't work right if made destructible, so you better leave those as they are.

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  3. #3

    Question Re: Destructible buildings

    OK.
    Is there a way to reduce/remove the culture penalty for the Imperial Palace/Epic Stone wall then? Even if I raze the enemy city (destroy all other buildings), I am still getting a culture penalty from those two right?

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Destructible buildings

    there's nothing directly you can do about the culture penalty via modding (can't remember if it eventually disappears if you build a lot more of your buildings as player...?)

    you could add a happiness bonus to the top level buildings you can't get rid of to counteract the culture effect.... if you combined that with a hidden resource and faction requirement you could make it so the faction only got a bonus from those buildings if it had taken cities outside its starting area - that would be regardless of who actually built the building though
    Last edited by Makanyane; 06-14-2009 at 18:14.
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