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  1. #1
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: AP vs lethality

    Quote Originally Posted by Grade_A_Beef View Post
    I'll use Bataroas then.

    Still, it'll be helpful to know if and when AP becomes more useful than lethality, because I plan to conquer the map with Arverni. The answer can help me determine how much Gaesatae I should use against the enemy. >_>
    I think, AP becomes more useful against heavily armored units, like Thorakitai, Hoplites, Triarii, Medium -> Elit Phalanxes and such.
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  2. #2
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: AP vs lethality

    units with AP allows them to go toe to toe with heavy units in a moshpit fight. Outside of that, their advantages are moot. Note, getting engaged into a moshpit is a challange in it's own right, it's not always easy to survive the missles and pikes while closing in....




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  3. #3

    Default Re: AP vs lethality

    Haha, yeah, that's true. I guess lethality is better in general then?

    The Celts are surprisingly fun compared to other versions I've played (vanilla, RTR.) High charge bonus, abundant longswords in faction units, missiles before charge, and the occasional naked dude makes VH/M very easy... the romans rout on contact. I hope it'll stay like that even when I get to the steppes.
    Last edited by Grade_A_Beef; 06-15-2009 at 10:04.

  4. #4
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: AP vs lethality

    Quote Originally Posted by Grade_A_Beef View Post
    Haha, yeah, that's true. I guess lethality is better in general then?

    The Celts are surprisingly fun compared to other versions I've played (vanilla, RTR.) High charge bonus, abundant longswords in faction units, missiles before charge, and the occasional naked dude makes VH/M very easy... the romans rout on contact. I hope it'll stay like that even when I get to the steppes.
    The steppe is a different story for barbarian factions. :P
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    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
    Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary

  5. #5

    Default Re: AP vs lethality

    Yeah, I know.....I prefer Pahlava

  6. #6
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: AP vs lethality

    Quote Originally Posted by Apázlinemjó View Post
    The steppe is a different story for barbarian factions. :P
    Not just a different story. Its their demise! I just love using Skythai to harass those pathetic Thrakes. Hehehe...

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  7. #7
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: AP vs lethality

    barbaroi has no chance in steppes while nomads have no chance in the middle European forests.
    phalanx in the middle both no chance to expand there.
    (I do not mean player, AI)
    Maybe because of that reason Roman AI is so passive in my campaigns.

    P.S. AP is only for heavily armored troops. Lethality is good in general... In fact I do not see much difference. maybe %10 -20 on casualty. So I can advice the size, choose the unit which has more man if AP unit has more man use it if lethality unit has more man use it. Cavalry is mastered by player, AI is not capable of using cavalry wisely. (Phalanx lovers' frontal charge) so I was about to give up fighting with cavalry dominated factions. I got tired battling 1-2 hours of micromanaging.....
    Last edited by Atraphoenix; 06-15-2009 at 12:13.



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  8. #8
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: AP vs lethality

    AP -> useful against crazy armoured units, such as katas or TAB
    Lethality -> useful against less armoured, but numerous units (kill them more often)..

    The Celts (Aedui, Avernii, Casse), do have a chance to give a little punch in the ball for Sauromatae, in my opinion... Just try to use Neitos with some solduros as back up... and hiring some native HA's on their own... at least their FMs are cavalry, and won't be killed by one charge... Getai fare even better, coz they can field their own HA's

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  9. #9

    Default Re: AP vs lethality

    Quote Originally Posted by satalexton View Post
    units with AP allows them to go toe to toe with heavy units in a moshpit fight. Outside of that, their advantages are moot. Note, getting engaged into a moshpit is a challange in it's own right, it's not always easy to survive the missles and pikes while closing in....

    It's not that hard to get into a pike formation and "mosh pit" it. Just anchor it with a shield wall or heavy armor unit, then hit it from behind with your ap unit. I do this all the time with extraordinarii and they shred elite pikes units.

  10. #10
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: AP vs lethality

    I still think falxmen are best for phalanx hunting. no matter from front or flank/rear.
    galatians are too expensive to hire so long as you do not recruit them them yourself.
    Last edited by Atraphoenix; 06-15-2009 at 17:05.



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  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: AP vs lethality

    Bewarez of Cretans.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  12. #12
    Guest Aemilius Paulus's Avatar
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    Exclamation Re: AP vs lethality

    Indeed, the force of me is strong in those units. Anyone who possesses AP is powerful.

  13. #13
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: AP vs lethality

    BTW- Numidians, they have AP clubs, bewarez of theys too.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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