Asterix and the Gauls basically involves two factions (Gauls and Romans). However, this is not a simple mafia vs. town game. The town itself is divided into two main Factions, the Gallic Villagers and the Roman Citizens. The game takes place in 50 BC, and is loosely based on the start of Asterix in Corsica. However, characters and other elements have been drawn from most of the books. The peace conference here never occured in Asterix, and is simply a means of enabling the Gauls and Romans to vote together in a somewhat plausible way.
In this game, like Rubicon, upon which I have taken a lot of my inspiration from, the Gallic Villagers and Roman Citizens are able to combine together to achieve a town victory. However, with more players, many more special roles, and more than a few variations, I hope to create a very different game feel.
Every player will be playing an actual Asterix character, with all names coming from the English(British) translations.
At its basic level, the game involves two mafia families (Gallic Leaders and Roman Leaders) and the town (Peace Conference). However, this is not a simple mafia vs. town game. The town itself is divided into two Factions, the Gallic Villagers and the Roman Citizens. The game takes place in 50 BC, and is loosely based on the start of Asterix in Corsica. However, characters and other elements have been drawn from most of the books. The peace conference here never occured in Asterix, and is simply a means of enabling the Gauls and Romans to vote together in a somewhat plausible way. However, in the game world, both Vitalstatistix and Brutus don’t want to compromise, and so want to collapse the Peace Conference and rule all of Gaul in their own right. The Status Quo looks very unlikely to be maintained
In this game, almost all of the Delegates can choose a third option that was little more than a pipe-dream in Asterix’s Gaul 50 BC, partly because it never happened: they can put aside their national differences and individual ambitions and attempt to salvage peace by eliminating both the Gallic Leaders and the Roman Leaders. There are some Gallic Villagers and some Roman Citizens who will not be able to pursue this victory condition, due to having too much to lose if they take this road. They will lose the game if the other Delegates achieve this victory. This is the usual form of a town vs. mafia game, with the added complication that the mafia families are also dueling. Survival until the end of the game is not necessary for this victory. If you are a Delegate (townie) and you die, you can still win if both mafia families are eliminated before either is victorious. Achieving peace is a noble cause, and you will be remembered for all time as a virtuous defender of liberty.
However, the Delegates can also follow in the footsteps of their historical counterparts and take sides in the Civil War. All Delegates have a SECOND, optional(and more plausible), victory condition. This victory condition is to eliminate all players from the opposing faction and survive. Survival is necessary if you go this route, as you are choosing to turn Gaul over to an absolute ruler. If that occurs, his name will go down in history and yours will be forgotten. So, in order to gain anything, you need to be alive to reap the material rewards of backing the winning horse.
You may be wondering why any Delegate would choose to try and help one of the mafia families, when death is a serious possibility. There are multiple reasons. First, dying while trying to eliminate the other faction does not mean you have lost the game. It only means you can no longer win by eliminating the other faction. If both mafia families are eliminated after you have been killed, you will still be victorious, even if you were happily killing the other faction while you were alive. Second, the mafia might very well win. If you think this is likely to happen, you may be able to win with them by joining in their efforts to eliminate the other half of the Senate. Third, for all you know, the other half of the Senate have all chosen to destroy you anyway. Just as with a straight mafia victory, if they get the upper hand and eliminate your faction, you're doomed, even if you're dead! A pre-emptive attack might be a good idea to ensure that this never happens. Finally, playing with the mafia is fun!
So, where do the two mafia families fit into all of this? Simple, both families want to eliminate each other AND all of their opposing family’s supporters (Gallic Villagers or Roman Citizens). They don't need to eliminate their own supporters in the Peace Conference to win. After all, if all armed opposition has been crushed, the faction that leans their way will quickly be groveling at their feet or otherwise enjoying the fruits of backing the victor, no matter how much they may have secretly wished to preserve Gaul.
For the Delegates, the choice of what to do will be difficult. No one will know which faction the other players belong to at the start. If you want to save Gaul from destruciton, how can you trust the other Delegates when some of them may be out to kill you? If you want to aid the Leaders, how do you contact them without giving yourself away to the enemy?
For the Gallic Leaders and Roman Leaders, the choice of strategy will be equally difficult. Unlike the Senate, you will have a few allies whom you can trust completely. However, you will have to fight your counterparts who are just as strong as you, as well as half the town. You can greatly increase your power by convincing your faction of the Senate to turn against their opponents. Make those expendable Delegates do your dirty work, while you sit safely on the sidelines! But, how do you do this without giving yourself away? Can you even trust your own supporters, when they always have the option of winning by eliminating both the Gallic Leaders and the Roman Leaders? How do you know you aren't being infiltrated by any Senator you choose to trust?
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