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Thread: Asterix and the Gauls [Concluded]
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Ignoramus 12:29 16/06/09

The year is 50 B.C.. Julius Caesar has organised a Peace Conference in the Gaulish village to discuss the future of Gaul. Many delegates from across the empire as well as Romans are present at the conference. However, suspicion and intrigue is in the air, and the past few days have been too quiet...

(I did do a proper story for the introduction, but my browser quit just before I could save it. So I'm too disheartened to attempt another).

Ignoramus 12:29 16/06/09
The basic format for the general Game Rules is taken from the TinCow's Rubicon. Thanks very much to TinCow for permission to use them!

Game Summary:
Spoiler Alert, click show to read: 
Asterix and the Gauls basically involves two factions (Gauls and Romans). However, this is not a simple mafia vs. town game. The town itself is divided into two main Factions, the Gallic Villagers and the Roman Citizens. The game takes place in 50 BC, and is loosely based on the start of Asterix in Corsica. However, characters and other elements have been drawn from most of the books. The peace conference here never occured in Asterix, and is simply a means of enabling the Gauls and Romans to vote together in a somewhat plausible way.

In this game, like Rubicon, upon which I have taken a lot of my inspiration from, the Gallic Villagers and Roman Citizens are able to combine together to achieve a town victory. However, with more players, many more special roles, and more than a few variations, I hope to create a very different game feel.

Every player will be playing an actual Asterix character, with all names coming from the English(British) translations.

At its basic level, the game involves two mafia families (Gallic Leaders and Roman Leaders) and the town (Peace Conference). However, this is not a simple mafia vs. town game. The town itself is divided into two Factions, the Gallic Villagers and the Roman Citizens. The game takes place in 50 BC, and is loosely based on the start of Asterix in Corsica. However, characters and other elements have been drawn from most of the books. The peace conference here never occured in Asterix, and is simply a means of enabling the Gauls and Romans to vote together in a somewhat plausible way. However, in the game world, both Vitalstatistix and Brutus don’t want to compromise, and so want to collapse the Peace Conference and rule all of Gaul in their own right. The Status Quo looks very unlikely to be maintained


In this game, almost all of the Delegates can choose a third option that was little more than a pipe-dream in Asterix’s Gaul 50 BC, partly because it never happened: they can put aside their national differences and individual ambitions and attempt to salvage peace by eliminating both the Gallic Leaders and the Roman Leaders. There are some Gallic Villagers and some Roman Citizens who will not be able to pursue this victory condition, due to having too much to lose if they take this road. They will lose the game if the other Delegates achieve this victory. This is the usual form of a town vs. mafia game, with the added complication that the mafia families are also dueling. Survival until the end of the game is not necessary for this victory. If you are a Delegate (townie) and you die, you can still win if both mafia families are eliminated before either is victorious. Achieving peace is a noble cause, and you will be remembered for all time as a virtuous defender of liberty.

However, the Delegates can also follow in the footsteps of their historical counterparts and take sides in the Civil War. All Delegates have a SECOND, optional(and more plausible), victory condition. This victory condition is to eliminate all players from the opposing faction and survive. Survival is necessary if you go this route, as you are choosing to turn Gaul over to an absolute ruler. If that occurs, his name will go down in history and yours will be forgotten. So, in order to gain anything, you need to be alive to reap the material rewards of backing the winning horse.

You may be wondering why any Delegate would choose to try and help one of the mafia families, when death is a serious possibility. There are multiple reasons. First, dying while trying to eliminate the other faction does not mean you have lost the game. It only means you can no longer win by eliminating the other faction. If both mafia families are eliminated after you have been killed, you will still be victorious, even if you were happily killing the other faction while you were alive. Second, the mafia might very well win. If you think this is likely to happen, you may be able to win with them by joining in their efforts to eliminate the other half of the Senate. Third, for all you know, the other half of the Senate have all chosen to destroy you anyway. Just as with a straight mafia victory, if they get the upper hand and eliminate your faction, you're doomed, even if you're dead! A pre-emptive attack might be a good idea to ensure that this never happens. Finally, playing with the mafia is fun!

So, where do the two mafia families fit into all of this? Simple, both families want to eliminate each other AND all of their opposing family’s supporters (Gallic Villagers or Roman Citizens). They don't need to eliminate their own supporters in the Peace Conference to win. After all, if all armed opposition has been crushed, the faction that leans their way will quickly be groveling at their feet or otherwise enjoying the fruits of backing the victor, no matter how much they may have secretly wished to preserve Gaul.

For the Delegates, the choice of what to do will be difficult. No one will know which faction the other players belong to at the start. If you want to save Gaul from destruciton, how can you trust the other Delegates when some of them may be out to kill you? If you want to aid the Leaders, how do you contact them without giving yourself away to the enemy?

For the Gallic Leaders and Roman Leaders, the choice of strategy will be equally difficult. Unlike the Senate, you will have a few allies whom you can trust completely. However, you will have to fight your counterparts who are just as strong as you, as well as half the town. You can greatly increase your power by convincing your faction of the Senate to turn against their opponents. Make those expendable Delegates do your dirty work, while you sit safely on the sidelines! But, how do you do this without giving yourself away? Can you even trust your own supporters, when they always have the option of winning by eliminating both the Gallic Leaders and the Roman Leaders? How do you know you aren't being infiltrated by any Senator you choose to trust?


How to Win:
Spoiler Alert, click show to read: 
Every role PM will have a specific list of victory conditions. The game will end immediately after any player meets their victory conditions. Unlike in most mafia games, depending on what happens it may be possible for some mafioso AND some townies to share in the victory.


Game Phases and Basic Gameplay:
Spoiler Alert, click show to read: 
At the outset of the game you will be randomly assigned a role, the role PM explaining the particulars will be sent to you, and shortly thereafter, play will commence.

The usual sequence of 24-hour days and 24-hour nights will be followed. Day and Night phases may be extended where necessary to account for outside events/unusual situations. In no instance will the time period be decreased below 24 hours. The first phase of the game will be a Night phase.

Day Phase: Each day the Peace Conference (town) will vote to lynch one living player. Each Delegate can cast one vote (see below for procedure). Ignoramus will write up the results of these votes and post them for general consumption, along with any juicy particulars about the Executions. The game then proceeds to the next night phase.

Night Phase: Every role has something to do at night – even if your choice is to do nothing. Since every role can be active in some manner, all players should PM Ignoramus during each night phase to indicate their actions. I will respond as quickly as possible, and will write up results that take effect immediately prior to the next day phase.

Actions: All roles will have actions or abilities that can be used at certain times during the game. These will be listed in your role PM. No player may use more than one night action in any single Night Phase, even if more than one kind of night action is listed in the role PM. You must pick which kind of night action you want to use each night from those available to you. If you are submitting an order to kill or protect someone, feel free to provide whatever level of detail you wish. Within the constraints of playability I will endeavor to create write-ups that conform to your requests, but reserve the right to edit them if necessary for game play purposes.

PM Example:

Originally Posted by :
Night 4: Working with Sasaki Kojiro and Andres, I will kill Ignoramus.
If your night action requires multiple people and one of the partners in your group fails to PM me, or should they PM me with different instructions (accidentally or on purpose), you group may not have the requisite numbers to perform a given night action successfully. The write up will indicate that failure, but will not reveal who was to blame for the failure.


PM's and PM-ing:
Spoiler Alert, click show to read: 
As you have probably already noted, significant parts of the game-play involves PMs sent back and forth between the Host and the players.

PMs are expected each night from all players who wish to be active so that I can write-up the actions for a given night and provide you with the results. Every person who submits a night action PM will be sent a response indicating what occurred after the deadline has expired. Please be patient while waiting for your response PM, as it may take a while to write them depending on how many are submitted.

PLEASE get your PM to me by the deadlines posted in the thread. PMs submitted after the corresponding deadline has expired will not be counted.


Voting:
Spoiler Alert, click show to read: 
Every living player may vote to Proscript (lynch) one player per day. You may vote or not vote at your choice. Please be aware however, that persistently avoiding the voting process will result in your removal from play. While the game-master reserves the right to remove someone from play when/if needed at their discretion, as a “rule-of-thumb” missing 3 votes in a row is likely to result in your removal if you were also not participating in the discussion during that time.

To Proscript (lynch) a player, the proper procedure is:

Vote: INSERT NAME HERE - To vote for the death of a living player
Vote: Abstain - To indicate you do not want to vote for anyone some reason.

To be counted, a vote MUST be posted in bold typeface using the following format:

Vote: TinCow

To change a vote, you must first unvote in the following manner:

Unvote: TinCow
Vote: TosaInu

If you do not wish to vote for anyone, but still want to register as active, you may abstain in the following manner:
Vote: Abstain

Alternatively, you can choose to vote for no proscription of any player during that round in the following manner:

Vote: No Lynch or Vote: No Proscription

If the No Lynch/Proscription option leads in votes when the time limit expires, no one will be proscripted during that day phase.

YOU MAY NOT EDIT A VOTE. You are free to edit the rest of the post but in order to alter your vote you MUST enter the change in a new post so that it is easy to keep track of.


Rules pertaining to gameplay by dead players, screenshots, etc.:
Spoiler Alert, click show to read: 
The dead may post in the public thread, but cannot vote or carry out any actions. Dead players may not reveal their roles publicly or privately. Dead players may not quote from a PM unless that PM has been posted in the public thread by a living player. Dead players may not reveal, recount or allude to their previous night or day actions (or results thereof in the case of investigations) publicly or privately – even to confirm a previously made public or private reveal. Dead players may not communicate about the game in any manner outside of the game thread.

No screenshots may be used, from or to anyone, for ANY purpose – this includes during PMs. You may, however, quote ANY PART of ANY PM that I send you, including role PMs and action result PMs. You may also fabricate role PMs and action result PMs as you see fit.

Chatlog conversations may be referenced/quoted, but may not be copied via screenshot. Note: it can be difficult to maintain role secrecy during chat conversations.

"Suicide" will only be allowed for players who are unable to continue playing for real life reasons. If you need to remove yourself from the game, please send me a PM and I will write you out of play in a suitably amusing and/or embarassing manner.

It is VERY STRONGLY suggested that all players enable “invisible” mode so that technology is not used to trap you. If you remain visible while on the Org boards, your activity can be logged and compared against a normal profile providing clues as to your role, working partners, etc.


Game Roles:
Spoiler Alert, click show to read: 
(Note: Any excerpts from role PMs listed below are for sample purposes only. The final format is subject to change before the game begins.)

Gallic Leadership (4 Players):
Spoiler Alert, click show to read: 
Village Chief: Vitalstatistix (Vitalstatistix) - Abilites Secret
Village Councillor: Asterix (Asterix) - Abilites Secret
Village Councillor: Obelix (Asterix) - Abilites Secret


Roman Leadership (4 Players):
Spoiler Alert, click show to read: 
Roman General: Brutus(Brutus) - Abilites Secret
Roman Governor: Encycolpedicus Brittanicus(Brittanicus) - Abilites Secret
Roman Governor: Perfidius(Perfidius) - Abilites Secret




Gallic Villagers (Half the delegates): All have unique names and at least one special ability:

Spoiler Alert, click show to read: 
GALLIC VILLAGER FULL NAME (NICKNAME)
Delegate
(Gallic Faction)

Victory Conditions:
(1) Eliminate all Roman Leaders, Gallic Leaders, and Enemy Leaders. You will be victorious even if you are dead if this goal is met.

OR

(2) Survive and eliminate all Roman Soldiers, including Roman Leaders.

Role Description:
Night Actions:
(1) With 1 other Delegate, you can investigate one player per night. Successful investigations will show the target's faction.
(2) With 2 other Delegate, you can attempt to protect one player per night. Any player you protect will be very difficult to kill that night.
(3) With 3 other Delegates, you can attempt to kill one player per night.

Special Ability:
Secret




Roman Citizens (Half the delegates): All have unique names and at least one special ability:

Spoiler Alert, click show to read: 
ROMAN CITIZEN FULL NAME (NICKNAME)
Delegate
(Roman Faction)


Victory Conditions:
(1) Eliminate all Roman Leaders, Gallic Leaders and Enemy Leaders. You will be victorious even if you are dead if this goal is met.

OR

(2) Survive and eliminate all Gallic Villagers, including Gallic Leaders.

Role Description:
Night Actions:
(1) With 1 other Delegate, you can investigate one player per night. Successful investigations will show the target's faction.
(2) With 2 other Delegate, you can attempt to protect one player per night. Any player you protect will be very difficult to kill that night.
(3) With 3 other Delegate, you can attempt to kill one player per night.

Special Ability:
Secret




Special Roles (Number Secret): Names Secret - Abilities Secret - Victory Conditions Secret


Signed up (34/34):
Captain Blackadder
Greyblades
Askthepiazzaguy
Beskar
johnhugtom
Death is yonder
atheotes
Jolt
Sasaki Kojiro
Khazar
Iskander 3.1
A Very Super Market
Marshal Murat
White eyes:D
Chaotix
Shinseikhaan
Yaropolk
QuintusJC.
Cultured Drizzt fan
Tratorix
LittleGrizzly
spL1tp3r50naL1ty
Cronos Impera
pevergreen
CountArach
Phog of War
Beefy187
Psychonaught
Caius
taka
Beaver
El Diablo
King Jan III Sobieski
navarro951

Replacements:
TinCow

Captain Blackadder 12:31 16/06/09
Sign me up I love Asterix

Greyblades 12:34 16/06/09
I was scarred for life last time I read an asterix mafia.
Allright I'm in.

Askthepizzaguy 12:37 16/06/09
Inz0r

Beskar 12:42 16/06/09
In before Sasaki.

johnhughthom 12:59 16/06/09
Sign me up my good man.

Death is yonder 13:00 16/06/09
Inz!

I want magic potion

I note that Ignoramus is looking for 76 people to sign up.

Time to go advertising eh?

atheotes 13:07 16/06/09
atheotorix is in

Shaka_Khan 13:14 16/06/09
Could you give us the brief rules?
I'll read the entire rules when I have time.

Askthepizzaguy 13:35 16/06/09
Ignoramus-

I've requested permission to post advertisements in the Parliament, Citadel, Colosseum, Main hall, Sword Dojo, Throneroom, Arena, Frontroom, and Backroom. I've already gotten permission to do some of the ads. I can check my friends list to see who is new and might be interested. Please be sure not to spam anyone on the do not spam list I sent ya.

I would like you to write a very brief summary of the game that I can post along with the ad. Would you be willing to do so?

TinCow 13:50 16/06/09
Due to RL work, I have no time to play for the next two weeks, possibly longer. However, you can mark me down as a replacement and I'll let you know if I have time to fill in when/if a replacement is needed.

Jolt 15:01 16/06/09
ZOMG I WANTZ B Cicero! In.

Sasaki Kojiro 15:07 16/06/09
In.

Khazaar 15:15 16/06/09
In to win ;-)

Iskander 3.1 15:55 16/06/09
In...wow 76 people...

A Very Super Market 16:13 16/06/09
76? I don't usually fare well in these huge games, but.........

In.

Marshal Murat 16:38 16/06/09
Signed up!

atheotes 16:45 16/06/09
76 is a HUGE number considering the amount of activity here in the gameroom...
Ignoramus, is it a requirement or will you be starting the game even with fewer numbers?

White_eyes:D 17:16 16/06/09
In....76.....more then even Rubicon...

Chaotix 17:39 16/06/09
Well, Rubicon wasn't huge as far as mafia games go, but this will be a very big game if we get all the sign-ups. Managing 40 roles was a nightmare for me, I can't imagine more than 70!



Oh, and in.

seireikhaan 17:50 16/06/09


Yaropolk 18:51 16/06/09
I'm in

Quintus.JC 19:13 16/06/09
In

76 here we come

Cultured Drizzt fan 19:53 16/06/09
I definitely want in!

I loved Rubicon and I am sure this will be just as great!

Tratorix 21:18 16/06/09
In! I'm not sure if you'll get your 76 players Ignoramus, but here's hoping!

First one to try Sasaki's trapping people in townie groups strategy is gonna get it.

taka 21:19 16/06/09
hm... i wanted to join another mafia since ive been missing out for a while now, but this is too big a game for me :(

If at the very end you still need players, you can send me a pm and i'll see what i'm doing around that time :)

Iskander 3.1 22:29 16/06/09
I'll take on two roles if you need me to. I've always wanted to lynch myself.

Cultured Drizzt fan 23:44 16/06/09
FOS: Iskander only the mafia would try and lynch himself before he even got his role......

wait a second what?

FOS: CDF, only the mafia would try and FOS someone before they even knew their role.....



edit: you know what I just thought, how hilarious it would be for you to be playing two roles and have them both be the masons!

LittleGrizzly 00:09 17/06/09
In!

Tags: large mafia game
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