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  1. #1

    Default Asterix and the Gauls [Concluded]


    The year is 50 B.C.. Julius Caesar has organised a Peace Conference in the Gaulish village to discuss the future of Gaul. Many delegates from across the empire as well as Romans are present at the conference. However, suspicion and intrigue is in the air, and the past few days have been too quiet...

    (I did do a proper story for the introduction, but my browser quit just before I could save it. So I'm too disheartened to attempt another).

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  2. #2

    Default Re: Asterix and the Gauls (Signups)

    The basic format for the general Game Rules is taken from the TinCow's Rubicon. Thanks very much to TinCow for permission to use them!

    Game Summary:
    Spoiler Alert, click show to read: 
    Asterix and the Gauls basically involves two factions (Gauls and Romans). However, this is not a simple mafia vs. town game. The town itself is divided into two main Factions, the Gallic Villagers and the Roman Citizens. The game takes place in 50 BC, and is loosely based on the start of Asterix in Corsica. However, characters and other elements have been drawn from most of the books. The peace conference here never occured in Asterix, and is simply a means of enabling the Gauls and Romans to vote together in a somewhat plausible way.

    In this game, like Rubicon, upon which I have taken a lot of my inspiration from, the Gallic Villagers and Roman Citizens are able to combine together to achieve a town victory. However, with more players, many more special roles, and more than a few variations, I hope to create a very different game feel.

    Every player will be playing an actual Asterix character, with all names coming from the English(British) translations.

    At its basic level, the game involves two mafia families (Gallic Leaders and Roman Leaders) and the town (Peace Conference). However, this is not a simple mafia vs. town game. The town itself is divided into two Factions, the Gallic Villagers and the Roman Citizens. The game takes place in 50 BC, and is loosely based on the start of Asterix in Corsica. However, characters and other elements have been drawn from most of the books. The peace conference here never occured in Asterix, and is simply a means of enabling the Gauls and Romans to vote together in a somewhat plausible way. However, in the game world, both Vitalstatistix and Brutus don’t want to compromise, and so want to collapse the Peace Conference and rule all of Gaul in their own right. The Status Quo looks very unlikely to be maintained


    In this game, almost all of the Delegates can choose a third option that was little more than a pipe-dream in Asterix’s Gaul 50 BC, partly because it never happened: they can put aside their national differences and individual ambitions and attempt to salvage peace by eliminating both the Gallic Leaders and the Roman Leaders. There are some Gallic Villagers and some Roman Citizens who will not be able to pursue this victory condition, due to having too much to lose if they take this road. They will lose the game if the other Delegates achieve this victory. This is the usual form of a town vs. mafia game, with the added complication that the mafia families are also dueling. Survival until the end of the game is not necessary for this victory. If you are a Delegate (townie) and you die, you can still win if both mafia families are eliminated before either is victorious. Achieving peace is a noble cause, and you will be remembered for all time as a virtuous defender of liberty.

    However, the Delegates can also follow in the footsteps of their historical counterparts and take sides in the Civil War. All Delegates have a SECOND, optional(and more plausible), victory condition. This victory condition is to eliminate all players from the opposing faction and survive. Survival is necessary if you go this route, as you are choosing to turn Gaul over to an absolute ruler. If that occurs, his name will go down in history and yours will be forgotten. So, in order to gain anything, you need to be alive to reap the material rewards of backing the winning horse.

    You may be wondering why any Delegate would choose to try and help one of the mafia families, when death is a serious possibility. There are multiple reasons. First, dying while trying to eliminate the other faction does not mean you have lost the game. It only means you can no longer win by eliminating the other faction. If both mafia families are eliminated after you have been killed, you will still be victorious, even if you were happily killing the other faction while you were alive. Second, the mafia might very well win. If you think this is likely to happen, you may be able to win with them by joining in their efforts to eliminate the other half of the Senate. Third, for all you know, the other half of the Senate have all chosen to destroy you anyway. Just as with a straight mafia victory, if they get the upper hand and eliminate your faction, you're doomed, even if you're dead! A pre-emptive attack might be a good idea to ensure that this never happens. Finally, playing with the mafia is fun!

    So, where do the two mafia families fit into all of this? Simple, both families want to eliminate each other AND all of their opposing family’s supporters (Gallic Villagers or Roman Citizens). They don't need to eliminate their own supporters in the Peace Conference to win. After all, if all armed opposition has been crushed, the faction that leans their way will quickly be groveling at their feet or otherwise enjoying the fruits of backing the victor, no matter how much they may have secretly wished to preserve Gaul.

    For the Delegates, the choice of what to do will be difficult. No one will know which faction the other players belong to at the start. If you want to save Gaul from destruciton, how can you trust the other Delegates when some of them may be out to kill you? If you want to aid the Leaders, how do you contact them without giving yourself away to the enemy?

    For the Gallic Leaders and Roman Leaders, the choice of strategy will be equally difficult. Unlike the Senate, you will have a few allies whom you can trust completely. However, you will have to fight your counterparts who are just as strong as you, as well as half the town. You can greatly increase your power by convincing your faction of the Senate to turn against their opponents. Make those expendable Delegates do your dirty work, while you sit safely on the sidelines! But, how do you do this without giving yourself away? Can you even trust your own supporters, when they always have the option of winning by eliminating both the Gallic Leaders and the Roman Leaders? How do you know you aren't being infiltrated by any Senator you choose to trust?


    How to Win:
    Spoiler Alert, click show to read: 
    Every role PM will have a specific list of victory conditions. The game will end immediately after any player meets their victory conditions. Unlike in most mafia games, depending on what happens it may be possible for some mafioso AND some townies to share in the victory.


    Game Phases and Basic Gameplay:
    Spoiler Alert, click show to read: 
    At the outset of the game you will be randomly assigned a role, the role PM explaining the particulars will be sent to you, and shortly thereafter, play will commence.

    The usual sequence of 24-hour days and 24-hour nights will be followed. Day and Night phases may be extended where necessary to account for outside events/unusual situations. In no instance will the time period be decreased below 24 hours. The first phase of the game will be a Night phase.

    Day Phase: Each day the Peace Conference (town) will vote to lynch one living player. Each Delegate can cast one vote (see below for procedure). Ignoramus will write up the results of these votes and post them for general consumption, along with any juicy particulars about the Executions. The game then proceeds to the next night phase.

    Night Phase: Every role has something to do at night – even if your choice is to do nothing. Since every role can be active in some manner, all players should PM Ignoramus during each night phase to indicate their actions. I will respond as quickly as possible, and will write up results that take effect immediately prior to the next day phase.

    Actions: All roles will have actions or abilities that can be used at certain times during the game. These will be listed in your role PM. No player may use more than one night action in any single Night Phase, even if more than one kind of night action is listed in the role PM. You must pick which kind of night action you want to use each night from those available to you. If you are submitting an order to kill or protect someone, feel free to provide whatever level of detail you wish. Within the constraints of playability I will endeavor to create write-ups that conform to your requests, but reserve the right to edit them if necessary for game play purposes.

    PM Example:

    Night 4: Working with Sasaki Kojiro and Andres, I will kill Ignoramus.
    If your night action requires multiple people and one of the partners in your group fails to PM me, or should they PM me with different instructions (accidentally or on purpose), you group may not have the requisite numbers to perform a given night action successfully. The write up will indicate that failure, but will not reveal who was to blame for the failure.


    PM's and PM-ing:
    Spoiler Alert, click show to read: 
    As you have probably already noted, significant parts of the game-play involves PMs sent back and forth between the Host and the players.

    PMs are expected each night from all players who wish to be active so that I can write-up the actions for a given night and provide you with the results. Every person who submits a night action PM will be sent a response indicating what occurred after the deadline has expired. Please be patient while waiting for your response PM, as it may take a while to write them depending on how many are submitted.

    PLEASE get your PM to me by the deadlines posted in the thread. PMs submitted after the corresponding deadline has expired will not be counted.


    Voting:
    Spoiler Alert, click show to read: 
    Every living player may vote to Proscript (lynch) one player per day. You may vote or not vote at your choice. Please be aware however, that persistently avoiding the voting process will result in your removal from play. While the game-master reserves the right to remove someone from play when/if needed at their discretion, as a “rule-of-thumb” missing 3 votes in a row is likely to result in your removal if you were also not participating in the discussion during that time.

    To Proscript (lynch) a player, the proper procedure is:

    Vote: INSERT NAME HERE - To vote for the death of a living player
    Vote: Abstain - To indicate you do not want to vote for anyone some reason.

    To be counted, a vote MUST be posted in bold typeface using the following format:

    Vote: TinCow

    To change a vote, you must first unvote in the following manner:

    Unvote: TinCow
    Vote: TosaInu

    If you do not wish to vote for anyone, but still want to register as active, you may abstain in the following manner:
    Vote: Abstain

    Alternatively, you can choose to vote for no proscription of any player during that round in the following manner:

    Vote: No Lynch or Vote: No Proscription

    If the No Lynch/Proscription option leads in votes when the time limit expires, no one will be proscripted during that day phase.

    YOU MAY NOT EDIT A VOTE. You are free to edit the rest of the post but in order to alter your vote you MUST enter the change in a new post so that it is easy to keep track of.


    Rules pertaining to gameplay by dead players, screenshots, etc.:
    Spoiler Alert, click show to read: 
    The dead may post in the public thread, but cannot vote or carry out any actions. Dead players may not reveal their roles publicly or privately. Dead players may not quote from a PM unless that PM has been posted in the public thread by a living player. Dead players may not reveal, recount or allude to their previous night or day actions (or results thereof in the case of investigations) publicly or privately – even to confirm a previously made public or private reveal. Dead players may not communicate about the game in any manner outside of the game thread.

    No screenshots may be used, from or to anyone, for ANY purpose – this includes during PMs. You may, however, quote ANY PART of ANY PM that I send you, including role PMs and action result PMs. You may also fabricate role PMs and action result PMs as you see fit.

    Chatlog conversations may be referenced/quoted, but may not be copied via screenshot. Note: it can be difficult to maintain role secrecy during chat conversations.

    "Suicide" will only be allowed for players who are unable to continue playing for real life reasons. If you need to remove yourself from the game, please send me a PM and I will write you out of play in a suitably amusing and/or embarassing manner.

    It is VERY STRONGLY suggested that all players enable “invisible” mode so that technology is not used to trap you. If you remain visible while on the Org boards, your activity can be logged and compared against a normal profile providing clues as to your role, working partners, etc.


    Game Roles:
    Spoiler Alert, click show to read: 
    (Note: Any excerpts from role PMs listed below are for sample purposes only. The final format is subject to change before the game begins.)

    Gallic Leadership (4 Players):
    Spoiler Alert, click show to read: 
    Village Chief: Vitalstatistix (Vitalstatistix) - Abilites Secret
    Village Councillor: Asterix (Asterix) - Abilites Secret
    Village Councillor: Obelix (Asterix) - Abilites Secret


    Roman Leadership (4 Players):
    Spoiler Alert, click show to read: 
    Roman General: Brutus(Brutus) - Abilites Secret
    Roman Governor: Encycolpedicus Brittanicus(Brittanicus) - Abilites Secret
    Roman Governor: Perfidius(Perfidius) - Abilites Secret




    Gallic Villagers (Half the delegates): All have unique names and at least one special ability:

    Spoiler Alert, click show to read: 
    GALLIC VILLAGER FULL NAME (NICKNAME)
    Delegate
    (Gallic Faction)

    Victory Conditions:
    (1) Eliminate all Roman Leaders, Gallic Leaders, and Enemy Leaders. You will be victorious even if you are dead if this goal is met.

    OR

    (2) Survive and eliminate all Roman Soldiers, including Roman Leaders.

    Role Description:
    Night Actions:
    (1) With 1 other Delegate, you can investigate one player per night. Successful investigations will show the target's faction.
    (2) With 2 other Delegate, you can attempt to protect one player per night. Any player you protect will be very difficult to kill that night.
    (3) With 3 other Delegates, you can attempt to kill one player per night.

    Special Ability:
    Secret




    Roman Citizens (Half the delegates): All have unique names and at least one special ability:

    Spoiler Alert, click show to read: 
    ROMAN CITIZEN FULL NAME (NICKNAME)
    Delegate
    (Roman Faction)


    Victory Conditions:
    (1) Eliminate all Roman Leaders, Gallic Leaders and Enemy Leaders. You will be victorious even if you are dead if this goal is met.

    OR

    (2) Survive and eliminate all Gallic Villagers, including Gallic Leaders.

    Role Description:
    Night Actions:
    (1) With 1 other Delegate, you can investigate one player per night. Successful investigations will show the target's faction.
    (2) With 2 other Delegate, you can attempt to protect one player per night. Any player you protect will be very difficult to kill that night.
    (3) With 3 other Delegate, you can attempt to kill one player per night.

    Special Ability:
    Secret




    Special Roles (Number Secret): Names Secret - Abilities Secret - Victory Conditions Secret


    Signed up (34/34):
    Captain Blackadder
    Greyblades
    Askthepiazzaguy
    Beskar
    johnhugtom
    Death is yonder
    atheotes
    Jolt
    Sasaki Kojiro
    Khazar
    Iskander 3.1
    A Very Super Market
    Marshal Murat
    White eyes:D
    Chaotix
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    spL1tp3r50naL1ty
    Cronos Impera
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    Beefy187
    Psychonaught
    Caius
    taka
    Beaver
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    King Jan III Sobieski
    navarro951

    Replacements:
    TinCow
    Last edited by Ignoramus; 06-20-2009 at 07:36.

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    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  3. #3
    Bastion of Sanity Member Captain Blackadder's Avatar
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    Default Re: Asterix and the Gauls (Signups)

    Sign me up I love Asterix


    Coming Soon to a Gameroom Near You

  4. #4
    Member Member Greyblades's Avatar
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    Default Re: Asterix and the Gauls (Signups)

    I was scarred for life last time I read an asterix mafia.
    Allright I'm in.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Asterix and the Gauls (Signups)

    Inz0r
    #Winstontoostrong
    #Montytoostronger

  6. #6
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Asterix and the Gauls (Signups)

    In before Sasaki.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  7. #7
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Asterix and the Gauls (Signups)

    I'm in, but I will say now that this coming Saturday-Monday are really, really hectic for me (Work and final exams) so I probably won't be able to do too much posting-wise then. Other than that, sounds good!
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  8. #8

    Default Re: Asterix and the Gauls (Signups)

    Can I sign up?

  9. #9
    Member Member atheotes's Avatar
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    Default Re: Asterix and the Gauls (Signups)

    Quote Originally Posted by King Jan III Sobieski View Post
    Can I sign up?
    yes you can...

  10. #10
    Member Member navarro951's Avatar
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    Default Re: Asterix and the Gauls (Signups)

    In..
    ~WotB~
    Strategos Epilektos Panaitolos Ankyrikos Commander of 1sy Lydian Army

    ~BtSH~

    Consul/Dux Cornelius Blasio

    X 9


  11. #11

    Default Re: Asterix and the Gauls (Signups)

    Sign ups are now closed. The following changes to the rules for the 34-player version are below.

    Gallic Leadership: (3)
    Village Chief: Vitalstatistix (Vitalstatistix) - Abilites Secret
    Village Councillor: Asterix (Asterix) - Abilites Secret
    Village Councillor: Obelix (Asterix) - Abilites Secret

    Roman Leadership: (3)
    Roman General: Brutus(Brutus) - Abilites Secret
    Roman Governor: Encycolpedicus Brittanicus(Brittanicus) - Abilities Secret
    Roman Governor: Perfidius(Perfidius) - Abilities Secret

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    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  12. #12
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Asterix and the Gauls (Signups)

    Got your PM. Still need somebody?

    If not, put me down as a replacement.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  13. #13

    Default Re: Asterix and the Gauls (Signups)

    I can squeeze you in. Haven't done the allocations yet.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  14. #14
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Asterix and the Gauls (Signups)

    I'll ask to remove all Asterix ads now.
    #Winstontoostrong
    #Montytoostronger

  15. #15
    This comment is witty! Senior Member LittleGrizzly's Avatar
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    Default Re: Asterix and the Gauls (IN PLAY)

    Chaotix and john if he's working with him, we need a protection group on taka most urgently!

    maybe two seperate groups to be safe, then we need kill groups on all remaining mafia members. It doesn't matter as much about proving people are busy for the night, what matters is killing the mafia and protecting taka!

    Infact we should have several groups all doing the same actions... ths way the mafia can wreck as few as possible...

    Also here is a list of taka doubters and voters...

    GH (voter)
    CDF (doubter)
    Beskar (voter, quickly changed though before the confession)
    John (doubter)

    Edit:

    Hmm your offer is tempting... GH is a main suspect at the moment... would you be willing to target him ?

    We could vig one of you whilst the other kills GH...

    Would this be a fair deal ?

    Obviously we would kill the remaining player the next day but it would give you a chance at some glory and the town some practical help...
    Last edited by LittleGrizzly; 06-30-2009 at 06:06.
    In remembrance of our great Admin Tosa Inu, A tireless worker with the patience of a saint. As long as I live I will not forget you. Thank you for everything!

  16. #16

    Default Re: Asterix and the Gauls (IN PLAY)

    I'm dead anyway, point them out and I'll do it.
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  17. #17
    This comment is witty! Senior Member LittleGrizzly's Avatar
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    Default Re: Asterix and the Gauls (IN PLAY)

    Well i can't by myself confirm to go after GH, from what i gathered from people's posts he seemed to be a top suspect.. especially for doubting Taka...

    If others are happy to go along with it i am happy that we leave split alive tonight whilst we vig Iksander and split kills GH, tomorrow we lynch split...

    Does this sound like a good plan to most of the town ?
    In remembrance of our great Admin Tosa Inu, A tireless worker with the patience of a saint. As long as I live I will not forget you. Thank you for everything!

  18. #18
    Member Member atheotes's Avatar
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    Default Re: Asterix and the Gauls (IN PLAY)

    we did not see the Roman General's role PM... what if he has a recruitment ability... it will align with Split asking Chaotix for his faction as well...

    if we get our groups organized properly it is only a matter of time before we find the gaul mafia... so why do we want to take a chance with known mafia - well thats my take on it

  19. #19

    Default Re: Asterix and the Gauls (IN PLAY)

    I already said to chaotix I was asking out of my own personal curiosity. Aside from that, we can't recruit someone to our level :/
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

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