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Thread: Difference between ver hard and hard?

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  1. #15
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Difference between ver hard and hard?

    Quote Originally Posted by lionhard View Post
    : Europa Barbarorum is best played on Very Hard / Medium. The AI is aggressive (in particular the slave faction) but don’t get stat bonuses on the battlefield. If you want a real challenge try VH/VH but be aware enemy units on the battlefield are getting massive bonuses (afaik: +7 attack, +7 defence, and a huge morale boost), you could have your fullstack army is hacked to pieces by 5 units levies...


    Does any 1 know what the statistics are for the AI in battle when played on hard mode? As i said before i used hard mode in battle because this is the first time iv played the romani in campaign and i wanted a realistic feel.

    As said above in FAQ enemies get a huge bonus but tbh its normally made the battles more entertaining playing on v hard because thats how i played out all other campaigns iv completed so far.

    I must say i have expanded fast and met no opposition so far playing as the romans in hard mode rebel cities have fell like flys.

    If everyone reccomends playing in Very hard/ Very hard mode i supose ill have to restart my roman campaign :( Unless their is a way to change it?

    edit:

    When playing camnpaign in very hard as romans will their be any negative effects such as good traits being hard to acheive and also will reforms happen as easily as if playing in very hard mode?

    thx once again
    Back in the day when vanilla RTW was played it was common understanding that

    VH battle difficulty gives +7 to AI ATTACK (not defense) whereas
    H gives +3 to AI ATTACK (not defense).
    On top of that AI has undisclosed morale bonuses on H and VH.

    Those bonuses are not impossible to beat; they just make flanking way more important on harder than medium difficulty battles. Nonetheless, these attack bonuses do screw up unit type balance and make it possible, for example, for the AI cavalry to beat spearmen in a head-on charge.

    Note that the effects of H/VH battle are more unbalancing in the vanilla RTW than they are in EB 1.2 since the overall attack/defense values are considerably lower in the vanilla game. +7 attack is a whooping 140% boost to a unit that has base attack 5 (common in RTW) whereas it is only 39% boost to a unit that has base attack 18 (common in EB 1.2); add to that the fact that defense values are way higher in EB than in the vanilla.
    Last edited by Slaists; 06-17-2009 at 20:04.

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