View Poll Results: What mod should we use for the successor game?

Voters
8. This poll is closed
  • Lands to Conquer

    7 87.50%
  • Broken Crescent

    0 0%
  • Other mod

    2 25.00%
  • No preference

    1 12.50%
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Thread: Successor game mod poll

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  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game mod poll

    Well, given that it's Lusted I'm sure both MTW2 and Kingdoms versions are completely stable and complete mods.

    It looks like LTC is definitely beating out BC. Things are still early yet so if anyone wants to bring up another mod for LTC to face off against now's a good time.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  2. #2
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Successor game mod poll

    I'd like to recommend Deus Lo Vult (DLV) very strongly. It's a well-made mod that's added many features, many of which would be great for roleplaying, and it is also available for both Vanilla and Kingdoms.

    By far the best part of using DLV (for our purposes) is the ranking system. Anyone remember in LOTR how you had to be "certified" by a senior noble first before you could 'legally' command a battle? Remember how we all ignored it and moved each other through the process as quickly as possible because it didn't really mean anything? It was a good idea though, and DLV implements it in a very interesting way.

    See here for a diagram of the system.

    There a five ranks, available only to those who aren't The bottom two give morale penalties to represent the soldiers being uneasy at being led by a rookie. The other three give bonuses in the form of a trait and ancillary. There is limited space for the top three ranks, not everyone can get their own banner, although that may not matter depending on turnout. Still, the system as a nice hierarchal effect and would give excellent roleplaying opportunities.

    The mod does have some of the traits that we don't want, such as a system for civil wars, but that can be eliminated by simply removing the triggers for one trait. There is a way for the FL to lock disobediant generals and family members in a Dungeon in the capital, which would be quite interesting.

    There may also not be enough money to give everyone much to do, however DLV for Kingdoms starts each campaign with a series of yes/no questions on how much of the script should be activated. We could removed the extra monetary penalties the game levies for having (practically) anything outside a settlement, if we should so choose.

    Those options are discussed here.

    Other roleplay-enhancements include -
    • Having characters choose careers (General or govenor?)
    • Young military cadets can pick up traits by being in a stack adjacent to an experienced general.
    • Old generals can retire and become govenors, for a fee.
    • Cavalry units require a suitably high-ranked knight to be recruited
    • A rank system for govenors
    • A faction must accumulate 'government points' and 'military points' in order to upgrade settlements. (This can be switched off at the start of the campaign if we so choose)
    • Crowns, Royal Banners, Province Banners and Legendary Swords. (Faction Leaders can gain multiple crowns!)
    • Generals are given a trait representative of their command experience.
    • Characters age, giving penalties. They can also die at anytime from ages 50-110. (Not having predictable deathdates would be a *huge* plus, in my opinion.


    I know it's a lot, but it's really a nice mod. Here are some links for more info.

    Download page for Kingdoms Version
    Download thread for Vanilla version
    Manual for Kingdoms version
    Guide to the features of Kingdom's version.

  3. #3
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game mod poll

    Would you be able to mod some of the little things we'd need to change for the mod? My modding skills leave something to be desired.

    Would you say both vanilla and Kingdoms versions are complete?

    I could start a new poll in a bit between LTC (obvious winner of this one) and DLV or any other mods people want to recommend.

    Are the province banners like province titles? I remember TC said they caused some problems in LOTR.
    Last edited by Zim; 06-18-2009 at 23:34.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  4. #4
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game mod poll

    Let me know if anyone has more mod suggestions. I'm going to post a final poll fairly soon...
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

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  5. #5
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: Successor game mod poll

    I would prefer to keep things simple mod wise. The only feature I would greatly appreciate is characters aging at the same rate as the time elapsed in a turn. For example, 0.5 year of aging for a 0.5 year turn, instead of a 0.5 year of aging for a 2 year turn.

    Its not a game breaker, but I found that greatly annoying in LotR.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  6. #6
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game mod poll

    Modding the nmber of years per turn is pretty easy. I used to do it with vanilla. If the mod we use isn't already made for that time scale, however, it will really screw up things like how advanced the troop types are vis a vis the year, how far they advance before events like the Mongol invasion, etc.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

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  7. #7
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Successor game mod poll

    I voted LTC but would consider DLv if another poll was cast...
    King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here)
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