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Thread: Changing research town?

  1. #1

    Default Changing research town?

    is it possible?

    Right now main research location is Cambridge school, but in Oxford I have University?

    would that faster up research turns?if yes, how can it be done?

  2. #2
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Changing research town?

    you mean you have a school/university in both places?

    in that case:

    -go to the lower-right of the campaign map, where the 'end turn' and 'government' buttons are.
    -in that little bar, there should be a button where there should be a hammer/gavel or something similar.
    -click on that.
    -a menu should pop-up, with all the technologies on it, plus the colleges you have at the top.
    -click on the college in the top menu, and then click on any colored-in technologies.
    -that college will start researching the tech, and will complete at a certain amount of turns.
    -if you are unsure which ones you should research, you can right-click on the tech and see what it does.
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  3. #3
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Changing research town?

    In other words: with 2 schools (or colleges or universities) you can research 2 technologies at the same time. And yes, a university is faster at research than a school.

  4. #4

    Default Re: Changing research town?

    i had slightly mistake

    seems I can only research in Cambrigde, i Had school there, then University

    but in Oxford i cant seem to build anything, wanted another University, but only asset there is College

  5. #5
    Member Member Zarky's Avatar
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    Default Re: Changing research town?

    You should be able to research in all schools/colleges/universities no matter how many you have in the same province. Or do you mean that you can't upgrade Oxford anymore? Quite confused about what you're asking
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    Default Re: Changing research town?

    to upgrade colleges to universitys and upwards from there, you must first research the techs associated. i believe cambridge starts as a university, but you have to research an enlightenment tech to upgrade any other schools.

    build the colege, then you must research (i believe) physiocracy. whichever tech is on the far left of the enlightenment tech tree will unlock new college levels, which you must then upgrade.
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  7. #7

    Default Re: Changing research town?

    Demolish the religious college and build a school there.

  8. #8

    Default Re: Changing research town?

    ok then

    but in my research bar there is only Cambridge as city who is researching

    no signs of oXford

    but when I sneek peek my Oxford city, there is College there


    so Im little bit confused, someone said before that You can have 2 researches at the same time, even with schools?

  9. #9

    Default Re: Changing research town?

    Quote Originally Posted by Marquis of Roland View Post
    Demolish the religious college and build a school there.
    Oxford has religuous College? thats probably important only for religion?

    never thinked on that, will try to build School now

  10. #10
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Changing research town?

    LOL

    dude, i strongly advise you to do RTI with max advice on; it'll really help you.
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  11. #11
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Changing research town?

    Quote Originally Posted by chopa View Post
    ok then

    but in my research bar there is only Cambridge as city who is researching

    no signs of oXford

    but when I sneek peek my Oxford city, there is College there


    so Im little bit confused, someone said before that You can have 2 researches at the same time, even with schools?
    Religious buildings at the top level are called Divinity Collages.

    They look almost the same but if you want a research facility there you will have to tare it down and build a school. Schools cost 1500 and church schools only 500 and you can’t research with a church school.

    Oxford starts as a religious building!


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  12. #12

    Default Re: Changing research town?

    thanks everybody, that was quick and helpfull

  13. #13
    Member Member Zarky's Avatar
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    Default Re: Changing research town?

    By the way, be careful when building two schools in one province, they create lots of clamour to reform by themselves, and yet even more once you research more enlightment technologies.
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  14. #14
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Changing research town?

    OT: does anyone see religious schools as useful? you get the same happiness with everyone with a pleasure palace.
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    Default Re: Changing research town?

    It converts the populace as well, taking away religious discontent. If you take a state of your own religion, then there is no point in it. It's also rather cheap.
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  16. #16
    Member Member Zarky's Avatar
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    Default Re: Changing research town?

    I choose religious schools over taverns because you also get missionary who can convert regions you are going to take over later.
    And I think if you build religious school the religious unrest goes away before it should (over 90% own religion)
    Sure it can be useful to have rakes for assassinating enemy agents but most nations I take over are so small that they disappear anyways sooner or later.
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  17. #17
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Changing research town?

    i never use rakes; they are too much trouble and dont really help.
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  18. #18

    Default Re: Changing research town?

    Some 4 star Indian thug assassinated my 9 star Lord Wellington in one of my GB campaigns. I was pissed.

    RELOAD!

  19. #19
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Changing research town?

    mughal thug?

    one time as the marathas, i recruited a general, ended the turn, and he turned up assassinated by mughal scum.....
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  20. #20
    Member Member Zarky's Avatar
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    Default Re: Changing research town?

    I had a brilliant young Austrian General to be assassinated right after his most brilliant victory wich earned him lots of retinue and traits... Didn't reload because I would have had to fight 30 minute intense battle all over again
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  21. #21

    Default Re: Changing research town?

    Indian assassins in-game are apparently Thugee cultists. Hence, "thug".

  22. #22
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    Default Re: Changing research town?

    i know that.......im askig if he was a mughal. they seem to get realy good thugees.
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  23. #23

    Default Re: Changing research town?

    Yea, those light green cannon spamming bastards

  24. #24
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Changing research town?

    in marathas cammpain (1814), the mughals have only once used a unnit than pikemen, cavalry, bowmen, or demi-cannons. and there were only like 2 units of musketeers :/
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