This isn't how we are going to handle the Roman reforms, however they will be more subtle than in EBI. I'd rather not say more.
This isn't how we are going to handle the Roman reforms, however they will be more subtle than in EBI. I'd rather not say more.
"If it wears trousers generally I don't pay attention."
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One thing I'm slightly curious about is if a faction gets a unit overhaul after completing a reform, will other factions be able to recruit the reformed units if they conquer homeland regions of reformed factions?
I know its possible to update merc pools in medieval based on the year, but is it possible to update based upon a triggered reform?
The first question will likely end up being rhetorical and I don't, by any means, expect an answer before it's available, but rather, I hope it is something that is considered.
I read somewhere that M2TW allows faction-specific merc pools, so there is an opportunity to really cut back on Karthi factional troops and force them to hike out and buy the bulk of their boys in the marketplace. They could have more mercs (both variety and quantity) to reflect their mercenary-usuing attitude to war.
Thje same mechanism might apply for certain famous "allied" forces like Galatians, Illyrians and Agrianes (the Mako/Epirote variety), available as mercs rather than in civilised cities but only to historically appropriate employers.
That, to me, is a lipsmacking prospect. I hope it works out.
From Hax, Nachtmeister & Subotan
Jatte lambasts Calico Rat
The Karthis have a lot of regionals, which sort of lends itself to be viewed as mercenaries. Ideally, they should cost more than normal, but I think that would mean either increasing the cost for everyone (Which wouldn't solve anything) or making a new unit for each.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
'Sides, if mercs are actually more costly than levies or militias is anything but cut and dried. After all, you're just expending cold hard cash (and usually generous looting rights) to hire some foreigner to fight under your banners. That means you're not taking your own people out of productive labour, say farming, and as the French wryly observed in the 1500s, also means your potential enemies have one less man to hire against *you*...
Also, enrolling them as mercenaries was often the most effective way to keep diverse highland tribes and suchlike out of mischief (ie. raiding your stuffs for fun and profit) and make them useful...
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Citizen units would agitate to disband whereas mercs serve out a contract. Hard to model that in the engine.
They do cost cash as opposed to classical troops whoe serve at least in part out of citizen/feudal obligation. Of course if the citizen troops are state armed (eg some Macedonian pike units) then there is a cash outlay for equipment.
I like the huge unit size setting because it means manpower matters especially early in the game.
I favour lower costs for citizen units but high upkeep for all units, making the initial purchase cost less of a factor, and making the real question "does my faction have this unit or do i need a merc? " and "can I spare the loyal manpower or do i buy in soldiers and keep the citizens earning?". Of course I lack the skills to mod this and I believ the upkeep cost is hard coded to 1/4 of the purchase cost.
On the "hiring rowdies so they are on your side", I sometimes bribe rebels, or at least keep an eye on reb stacks in my empire as a potential force pool. EG inj my current Karthi campaign my allies the Ptolies have sent a friendly halfstack up the Libyan coast. I am tracking them with a FM and an Allied General, and have a diplomat hovering next to a nice mixed Numidian reb stack.
One way to do this might be having mercs on screen as rebs, or to flip that, making the merc pool the reb pool.
The other side is going all in and only allowing players to hire their own citizen/core subjects units in their cities and making them hire their traditional allies and mercs as mercs. Auxilia, Gesaetae etc only available as limited faction specific mercs.
From Hax, Nachtmeister & Subotan
Jatte lambasts Calico Rat
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