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  1. #1

    Default Re: Happiness vs law vs public order

    Note, buildings which say "+x% public order" do absolutely nothing. I've gone through the EDB and changed all such entries to whichever of happiness or law was easiest to edit. It can make a big difference - for Rome, with the default EDB there's no public order difference between gov.II and gov.IV, with the fix there's a 15-20% swing (I remember II is +10%, I forget whether IV is -5% or -10%). Not to mention all the unique location buildings which still have "public order" bonuses in the default EDB - a bunch of those were fixed in 1.0 but not nearly all of them, sadly.

  2. #2
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Happiness vs law vs public order

    I always prefer law buildings to hapiness, law improves public order and reduces unrest and corruption, whereas happiness just improves public order.

    - Four Horsemen of the Presence

  3. #3

    Default Re: Happiness vs law vs public order

    Quote Originally Posted by jhhowell View Post
    Note, buildings which say "+x% public order" do absolutely nothing. I've gone through the EDB and changed all such entries to whichever of happiness or law was easiest to edit. It can make a big difference - for Rome, with the default EDB there's no public order difference between gov.II and gov.IV, with the fix there's a 15-20% swing (I remember II is +10%, I forget whether IV is -5% or -10%). Not to mention all the unique location buildings which still have "public order" bonuses in the default EDB - a bunch of those were fixed in 1.0 but not nearly all of them, sadly.
    Wow can anybody confirm this?

  4. #4

    Default Re: Happiness vs law vs public order

    Quote Originally Posted by Fierro View Post
    Wow can anybody confirm this?
    Load a campaign as Carthage, look at Sardinia, destroy the unique building there, and see no change in public order despite the loss of a "+5% public order" building. Or if you prefer, play almost any eastern faction and use temples to test it. I know AS Marduk temples have a mix of happiness, law, and "public order" bonuses. Or there's my previous example of Roman governments. This is not an obscure or subtle point, it's pretty obvious if you pay attention while you're playing.

  5. #5
    Member Member mountaingoat's Avatar
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    Default Re: Happiness vs law vs public order

    is any of this related to rebels showing up in a province ? or is this just random.

  6. #6
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Happiness vs law vs public order

    AFAIK the lieklyhood of rebels is related to unrest, so law buildings should reduce the chance of rebels showing up.

    - Four Horsemen of the Presence

  7. #7
    Member Member Knight of Heaven's Avatar
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    Default Re: Happiness vs law vs public order

    You can see the efects and wich area of influence in the city scroll. Happiness increse public order, as same law and city garrison, also helps decreasing culture penalty, sometime gives boost on population growth, like entertainement buildings.
    Unrest is a result of armies passing by in the region, or rebels bloking roads, or ports. Sometimes unrest is influenced by culture or distance from capital, as well enemy spies in the city. Other times is a certan character in the city who gives negative efects on the population and public order.

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