As the game now stands the only weapons that have an accurate range are the muskets. Everything else has been halved or more for balance. But it hinders how units were used and how effective different types of units actually were. This is being further skued for the sake of more balance. But actually it is more unbalance!
Of course “Balance” is a big issue! And what does it mean?
When you talk of "Balance" in single player it is about a faction being strong enough to make it in the game. With all its units and so on. If someone has a very strong unit that is available late that may make up for the crappy ones it has to make do with for most of the game.
In multiplayer "Balance" is fairness. Everything needs to be a clone of the other and a unit is seen as unbalancing if it is seen to be "too strong", in other words effective.
Too many people in multiplayer have lost sight of the fact that there were historical differences in units and war is basically unfair.
Tactics are about using your men and equipment to best advantage against the enemy, even when they are not as good in some regards.
Making everything a clone destroys the feel of commanding a faction and the shorter ranges and less accuracy is also disconcerting.
I prefer historical accuracy over “fairness”, an that is not compatible with those who are looking for clones.
In this era Prussian infantry was the ideal. Not because of melee, equipment, morale, marksmanship, or anything else but firing five shots a minute. (quick shots but low percentage)
Other good infantry fired three shots but standard infantry only got off two. Those who faced Prussia quickly saw the value of the rifle. It was slow and difficult to load but you could shoot them before they got near enough to shoot back.
We can’t do that in the game because of design considerations...rifles have too short a range and are not available until too late in the game. Also most men with a rifle could easily hit targets at 200 yards or meters for that matter... Exceptional shots could double that or more. The one rifle I know with graduated sights, the Ferguson Rifle, had marks out to 500 yards. But even a “Saturday Shot” could hit at 200.
Battle Columns were another counter to this. Two shot infantry could still charge in mass. A few others used marksmanship and, the Americans in particular, but others as well, used buck and ball to increase effectiveness when firing.
All of these tactical options should be present and the player should decide how his men fight best and which units to use.
Level the multiplayer “fairness with costs” and not with “clones”. Artillery should also have its devastating effects and not softened because some lack tactical skill to counter it. Battle is about surprise and if one commander uses a novel tactic that the other is not prepared for, he usually wins. That is what it is about and not everyone having the same men and skill. It is using what you have to greatest effect.
To my way of thinking units should be portrayed as accurately as possible for each faction and not be standardized for fairness sake.
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