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Thread: Game Balance, or the lack there of.

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  1. #1
    Member Member Zarky's Avatar
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    May 2007
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    Default Re: Game Balance, or the lack there of.

    I think the actual problem is that they can't make any country superior to another because then there would be even more whining, stuff like "I can't beat half stack of prussians with 1 full stack that is OVERPOWERED OMFG!!111LOLXD"
    I don't know if it was my lack of skill or what but one of my earliest games as Prussia I didn't have much trouble with any battles but my economy was a mess and as I tried to revive it my actions were much like in South Park episode Margaritaville... Continental powers like Russia, Austria, Prussia and Poland-Lithuania are econimically screwed from day 1 (not to mention they all have to fight each other to further screw them up) leaving them easy pickings for trade powers like France and Great Britain.
    And what annoys me the most is that minor nations either trade each other technologies or get major boost to their research. Unless I concentrate on enlightment tech or have lots of schools from start all German minors get Modern Universities way earlier than me.
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  2. #2
    Loitering Senior Member AussieGiant's Avatar
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    Mar 2005
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    Default Re: Game Balance, or the lack there of.

    Bottom line:

    Multi player is to Single player what an Orange is to an Apple.

    MP dynamics are so fundamentally different to SP that any consideration being made to balancing for MP purposes will nerf and neuter SP. Because of this MP and SP unit should in fact be totally separated in my view.

    CA has a real problem here.

    I follow Nelson's line of thought on the matter. There has to be historical referencing to create immersion and realism in this type of game.

    CA are treading a delicate and potentially troubling line of reasoning.

    So far I can see the historical and game play situation vaguely working. Making canons more relevant is needed as no one really used them...however the range and accuracy adjustments, if for MP reasons is a concerning move. I'll see how this plays out in the next few weeks with the patch.

    It may work...well will see.

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