Results 1 to 30 of 31

Thread: Game Balance, or the lack there of.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Game Balance, or the lack there of.

    Quote Originally Posted by Prussian Iron View Post
    ^exactly. GB should be able to easily beat most others in stand-up line battles, whereas they would get their asses kicked in hand-to-hand. of course, Prussia would be nearly invincible with their infantry, but cavalry would be lower-than average and arty would be average.
    Prussian cavalry was among the best in terms of battlefield achievements during the 18th century and does in no way warrant a 'crappy' tag. The prime example would be the Battle of Rossbach.

    As to historical realism, I'd like to point out that the TW games have never really been about recreating history and more about creating new histories. For a mod like NTW where the time scope is much smaller, I can understand having unit stats accurately based on historical performance, but for a game that takes place during a century it makes very little sense. Firstly we need to recognise the fact that the quality of units does not stay constant. An excellent example of this is the Prussian army that was propably the best in Europe during the mid 18th century, but by the end of the same century the Prussian army was outdated and in dire need of a reform. Perhaps if a certain quality stayed constant throughout the era, I would think about adjusting the unit to live up to those qualities. In terms of SP campaigns, I don't believe that just because for example Russian line was poorly trained historically, that it should be heavily reflected in their unit stats, especially if my Russians happened to be prosperous and well educated and could actually afford better training. After all we are very much dealing with alternative history and not recreations.

    As it is I believe CA has done a good job with balancing the units and still providing stat variation, although that said, I can not understand why Sweden of all factions have oversized cavalry units?
    Last edited by AggonyDuck; 06-22-2009 at 01:52.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  2. #2
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
    Join Date
    Jan 2009
    Location
    Out too long in the midnight sea. Oh what's becoming of me?
    Posts
    3,404

    Default Re: Game Balance, or the lack there of.

    Quote Originally Posted by AggonyDuck View Post
    Prussian cavalry was among the best in terms of battlefield achievements during the 18th century and does in no way warrant a 'crappy' tag. The prime example would be the Battle of Rossbach.
    really? i just figured prussian cavalry weren't that great.

    of course, there needs to be some balance, just not so much that every faction is basically a clone of eachother.

    other than prussian cavalry and brit melee, does anyone have any qualms about my list?


    i think we can all agree that we want more historically accurate unit stats; i don't want to be able to go head-to-head using poland against france in a line inf. battle and have a chance of winning! if i use a certain faction, i want to be forced to adapt to its specific limitations and advantages.

    poland and russia should be mostly about cavalry, and it should be made that way. i know that there has to obviously be at least several types of inf. for them still, but why not change stats? if i bring a russian line inf. unit versus a british line inf. unit, i should lose unless going into a melee. by a significant amount-not just by a couple men.

    if anyone is interested in seeing some examples of varied units (not stats, but great units nonetheless) check out the AUM-Additional Units Mod- on TWC. its great

    i believe that if we dropped and raised certain factions' stats for certain units by 8-25 points in the gun department, and 2-6 in the melee department, we can have a more realistic and dificult game.

    as i said before; 18th century balance is already there; we just need to implement it.

    i may or may not try this out on my AUM mod. i'm not sure exactly where the original units data is, so ill hae to do it tomorrow.

    wish me luck!
    Add me on Facebook! https://www.facebook.com/profile.php?id=100001603097354
    I am an Unstoppable Force, an Immovable Object

  3. #3
    Member Member Durallan's Avatar
    Join Date
    Dec 2006
    Location
    South Australia!
    Posts
    461

    Default Re: Game Balance, or the lack there of.

    Quote Originally Posted by AggonyDuck View Post
    Prussian cavalry was among the best in terms of battlefield achievements during the 18th century and does in no way warrant a 'crappy' tag. The prime example would be the Battle of Rossbach.

    As to historical realism, I'd like to point out that the TW games have never really been about recreating history and more about creating new histories. For a mod like NTW where the time scope is much smaller, I can understand having unit stats accurately based on historical performance, but for a game that takes place during a century it makes very little sense. Firstly we need to recognise the fact that the quality of units does not stay constant. An excellent example of this is the Prussian army that was propably the best in Europe during the mid 18th century, but by the end of the same century the Prussian army was outdated and in dire need of a reform. Perhaps if a certain quality stayed constant throughout the era, I would think about adjusting the unit to live up to those qualities. In terms of SP campaigns, I don't believe that just because for example Russian line was poorly trained historically, that it should be heavily reflected in their unit stats, especially if my Russians happened to be prosperous and well educated and could actually afford better training. After all we are very much dealing with alternative history and not recreations.

    As it is I believe CA has done a good job with balancing the units and still providing stat variation, although that said, I can not understand why Sweden of all factions have oversized cavalry units?
    I completely Agree. Actually instead of total realism, which can be left for mods, you can have some sort of modifier that bases your armies professionalism on how much you spend on your army compared to home projects, there is a way to choose how much you spend on research military and social production in a little strategy game called galactic civilizations 2. now while ETW is quite different you could use some sort of calculation to decide how professional your army was compared to others, like britain would have to concentrate on its navy as well as its army and thus maybe not have quite as high as a country like prussia who has no navy to begin with. And then this can all change during the game as you change your countries army navy make up or whatever. You could give the armies a slight bonus or penalty depending on what your doing, like if you want to spend alot of money on research one turn you get a small bonus to research and a small penalty to army upkeep or costs and vice versa, the idea would be to give each country bonuses and disadvantages to battles, that way a tiny provice's one army guarding it's city would be a force to be reckoned with and the larger nations would have to invest a little more, it would reduce a world war where every nation is at war possibly, anyway just a good idea I think.
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO