Results 1 to 15 of 15

Thread: Military Colonies

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: Military Colonies

    Quote Originally Posted by Prussian Iron View Post
    I myself wouldn't mind a sub-mod for EB, allowing the choice between military towns or economic towns. of course, i msure this will be present in EBII ince it is in M2
    They have already revealed what the Castle/City system will be used for, check the latest EBII preview.

  2. #2

    Default Re: Military Colonies

    Sorry for pushing this again, but it would be nice to get an opinion on the revision I posted...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  3. #3
    Abou's nemesis Member Krusader's Avatar
    Join Date
    Oct 2004
    Location
    Kjøllefjord, Norway
    Posts
    5,723

    Default Re: Military Colonies

    Looks good to me.
    Try it out first and see how it works ingame though.
    If it has any bearing though, a book mentioned that the military colonies founded by Alexander (and later Seleukos) also served another role, to keep restless mountain tribes or villages in check.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
    Shooting down abou's Seleukid ideas since 2007!

  4. #4

    Default Re: Military Colonies

    Thanks.
    From preliminary tests the military side doesn't seem overpowered as it takes substantial time and resources to develop the colonies (8 turns and 4000d for a factional one and a bit less for the military settlements), so on that side they are useful only if one plans a long war on one front to shorten logistics.

    The culture conversion/order side needs more testing as it's substantially trickier to balance, as one badly placed colony will result in major unrest issues.
    All in all, after some tinkering I think it gives realistic results, although with some quirks.
    Turtle players will benefit the most, although blitzing to reach already established colonies of the same culture is also a viable tactic.

    If you're interested, I will send you a copy of the final implementation when it will be done.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  5. #5
    Abou's nemesis Member Krusader's Avatar
    Join Date
    Oct 2004
    Location
    Kjøllefjord, Norway
    Posts
    5,723

    Default Re: Military Colonies

    Dont have RTW installed. Had a few problems running it in Vista and decided I want to keep my hair for a while longer...or rather spend it on getting MTW1 to work. Yes MTW1.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
    Shooting down abou's Seleukid ideas since 2007!

  6. #6

    Default Re: Military Colonies

    Ah, MTW... My first modding place in the TW world... Good luck with running MTW on Vista, let the community know if you're lucky...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO