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Thread: A New Patch, New Problems

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  1. #1
    Member Member Didz's Avatar
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    Default Re: A New Patch, New Problems

    Quote Originally Posted by alh_p View Post
    Musketry isn't less effective, it's the units that have been downgraded. Militia now have an accuracy of 10! in V1.2 it was around 15-20. The same goes for line infantry, their drill (accuracy and reload) scores are now lower too -along the lines of Russian line inf from v1.2.
    So it is the patch then?

    I thought it was just a feature of the French Infantry, I just got charged and overrun by Dutch armed peasants who didn't even bother trying to fire. It was more like a battle from MTW, my infantry were using fire by ranks and not hitting a damned thing.

    I think the modders will have to correct this as its gone too far the other way now. I was lucky in the Dutch battle that I still had a couple of the old pike units in my army and they managed to fight the armed mobs off.
    Last edited by Didz; 06-23-2009 at 10:07.
    Didz
    Fortis balore et armis

  2. #2
    pardon my klatchian Member al Roumi's Avatar
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    Mar 2009
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    Default Re: A New Patch, New Problems

    I guess it's to make elite/guard units stand out more. In 1.2 and before a 3 chevron line infantry unit was more or less equivalent in reload and accuracy to a guard unit. Now it'll take about 5 chevrons (at a guess) to get line inf to guard level skills.

    Given the changes to miltia, i worry for firelock armed citizenry. They'll only be usefull manning guns on a fort now!

  3. #3

    Default Re: A New Patch, New Problems

    Quote Originally Posted by Didz View Post
    I thought it was just a feature of the French Infantry, I just got charged and overrun by Dutch armed peasants who didn't even bother trying to fire. It was more like a battle from MTW, my infantry were using fire by ranks and not hitting a damned thing.
    In every TW game made, French infantry fails

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