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Thread: Post patch 1.3 Bug List
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Slaists 19:17 07-22-2009
Originally Posted by Didz:

I chose to protect my protectorate and instantly sufferred a dishonoured alliance penalty with the entire world including Bavaria who I opted to protect. Bavaria immediately became Hostile, even though I was defending them, and its cost me over 10,000 in state gifts to get them back to Friendly.

Somehow this doesn't make a lot of sense.
Well, you should have added time dimension (in your description) to those state gifts. All levels of gifts still give only +100 to relationship. But that's max. Giving another 2,500 gift the very next turn will just boost the "state gift relationship factor" from its decayed value of 98 to 100. So, you'd just have bought +2 to the relationship for 2,500.

Giving more state gifts only makes sense when the "gift factor" has significantly decayed.

Hosakawa Tito 16:54 07-24-2009
Not sure if this has been reported. In my Prussian campaign I reached the stage in tech that allows me to use the Friekorp Light Infantry. During battle, everytime I deploy them by the click & drag method they are always facing backwards from the direction they are supposed to be.

Elmar Bijlsma 19:12 07-24-2009
That's a known issue. Not just your Freikorps doing that either, it's all light infantry. Only when in Light Infantry Behaviour mode, IIIRC.
They face the direction they were moved in. So if you are redeploying them towards the rear, they'll face towards the rear. So if you drag and drop a line of them in any direction but forwards you may want to give a small "forwards" command to get them facing their front again. Pretty annoying as it is a lot of extra hand-holding.

Didz 14:03 07-27-2009
Has anyone else noticed that troops suffer fatigue when hiding behind a wall?

Not sure if this is a bug or a feature, the only reason I can think it would be justified is if it was a fudge to try and make AI troops reluctant to leave a covered position.

Also, I'm sure that irregulars (as in Pandours) suffer fatigue when walking. Again that might be a feature to try and stop the AI moving troops concealed for long distances.

Slaists 19:31 07-27-2009
Originally Posted by Didz:
Has anyone else noticed that troops suffer fatigue when hiding behind a wall?

Not sure if this is a bug or a feature, the only reason I can think it would be justified is if it was a fudge to try and make AI troops reluctant to leave a covered position.

Also, I'm sure that irregulars (as in Pandours) suffer fatigue when walking. Again that might be a feature to try and stop the AI moving troops concealed for long distances.
I think, I noticed this a while ago, but did not pay much attention to it since I almost never use walls as cover.

But it does (kind of) make sense. If you observe the soldiers behind a wall: they all are squatting - not the most 'relaxing' position to be in for extended periods of time.

Haudegen 19:19 07-28-2009
Originally Posted by d1ng0d0g:
From being a playable game in the previous patch with all it's flaws, it has become utterly unplayable.

Enormous slowdowns, gargantuan loading times, sound glitches, no longer the ability to alt-tab out of the game (after the first patch I've been consistently able to do so without problems).

In short, I won't be playing until this is fixed.
Same here.

I´ve never had any performance problems in the earlier versions of ETW. I hadn´t played ETW for a few weeks. When I started it yesterday, the latest patch was automatically installed and the nightmare began....

Now it takes more than 10 minutes to load the main menu.


My system:

Core2Duo @ 2,3 GHz
GF 9600 GT
3 GB RAM
Vista 32


UPDATE:

Found a solution in the CA Support Forum:

http://shoguntotalwar.yuku.com/topic...on-inside.html

Seems that the "Threatfire"-anti-virus Software causes these lags.

Bellicin 09:00 09-03-2009
Some oddities I found yesterday while trying the tutorials and RtI:

* Tried the land battle tutorial and after the last enemy was killed I couldn't leave the battle. From above readers I take it you can't do a ctrl+alt+delete or alt+tab to get out of the game since 1.3, and I can confirm this. Must say having the game stuck and forcing me to restart my computer for the first time in a year didn't give a great first impression of the game.

* In land battles my infantry units face the wrong direction in most cases (aprox. 70-80% of the time) after I move them, no matter if I rightclick or make a real formation. If the green arrow of a formation is pointing towards the enemy I can now be certain that my guns aren't. Noticed earlier in this thread that this phenomena occured when rightclicking but surprised to see it when I actually take the time to micromanage every unit into a formation that's facing the enemy.

* Not sure if this is a bug or working as intended (as I just got the game yesterday) but only the first line of my infantry units are actually participating in the battles. Sure, I wouldn't want the second or third lines to shoot at the same time as the first, but wouldn't it be more realistic if they at least started shooting when the first line is reloading and there are a gazillion enemies about 50 feet away? Same seems to go for when they are in melee; only the first line (or whatever unit is facing the enemy) actually fights while the rest take a break until they need to fill a vacancy.

* This is probably RtI-specific (on stage 2) but I can't reinforce my armies, either in the field or in towns. I've clicked the reinforce button, seen a "+"-marker on my unit cards and waited turn after turn for them to refill with nothing happening. Tried it both in an army outside town and inside a town. And yeah, it was the same time the unit was recruited from.
In a related issue my advisor just granted me the ability to recruit armies in the field, which doesn't work either.
Overall there are more bugs in RtI than I have the energy for summing up, or it's just a terrible tutorial where the advice and missions don't match your abilities as you progress.

---

Pardon in advance for repeating bugs (or non-bugs) that are already mentioned in the thread, I read it through once but might've missed something. Admittedly playing RTW the day before I got ETW made me notice several flaws in the new game that weren't a problem in the old days. Crossing my fingers and hoping that it's mostly the RtI that's a rubbish tutorial

Kind regards

A1_Unit 03:47 09-10-2009
Another RTI bug: stack spamming. Now what am I supposed to do against 10-15 full stacks of line infantry (I can at best make 2 stacks)?!?!?!

crazyviking03 19:40 09-11-2009
After 1.3 patch, I now have an inevitable crash in campaign land battles. Usually happens on the first battle, sometimes it will make it to the 2nd battle. This happens in Vanilla, Imperial Splendour and TROM.... so i didnt have any incompatible mod files running that caused it. Battle will carry on like usual, then there is a short stutter, and bam Empire Total War has Stopped Working....

Have settings on High.

Vista 64
Nvidia 9800 GT with 1G
6 G of RAM

it shouldnt be a hardware issue, unless 64bit is causing problems or the new nvidia driver is the issue

** rolled back Nvidia driver, thought i had gotten lucky, was in battle for almost 15 minutes, but BAM back to destop... i am at wits end

crazyviking03 01:20 09-12-2009
Ok, im going to eat some dinner and finish my movie, then I am going to start testing drivers. I backed up to the Feb 2009 release to no avail, but I have dl'd the May and June releases and am going to test them, both with and without the sound fix (switching from default to speakers). Hopefully i will have some results, as I saw many posts with this same problem at the official forums.

But since the Org is my home, i do it here first

A1_Unit 01:46 09-12-2009
Since you are talking about drivers I use Realtek drivers for my:

Vista 64 Home Premium
NVIDIA 9600GT
4GB RAM
AMD Athlon 64 processor x2

and I don't get crahes. What drivers do you use?

crazyviking03 02:36 09-12-2009
I've been getting the drivers from the Nvidia site, but I am going to try this Realtek

crazyviking03 03:25 09-12-2009
Test Results from driver/sound fix tests
*i will be editing as i test each driver

Driver 182 (Feb '09)
With sound changed to Surround Speakers

Was able to fight 1 huge, 30 minute battle, no problems. Was attacked at end of AI turn by another large army, battle lasted about 10 minutes before it crashed.

Driver 185 (April '09)
With Sound changed to Surround Speakers

Still crashed in 2nd battle, only this time it lasted a little longer. *Also this driver has made my gamma weird or something, my yellows (in game and on desktop) are a lot more, yellow.

Driver 186 (June '09)

Same results as before, crashes in 2nd battle. On a positive note, this driver fixed the odd glowing yellows and oranges from the 185 driver lol.

Saw on TWC somewehre that the 1.4 patch will address sound related crashes which this issue has been linked too, so my testing was pointless LOL, hopefully patch will be out soon and this will be a non issue

mjmcmull2000 15:48 09-13-2009
Hitting 'insert' and going to 1st person view on cannon or musket firing results in screen freeze instead of the slow-motion track to target that it supposed to happen.

A1_Unit 15:51 09-13-2009
Here is a bug:

There is no track target at all in the game or I haven'rt found it yet...

Slaists 18:53 09-22-2009
bump... we need a new bug-list

Fisherking 21:38 09-22-2009
and this one is dead!

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