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  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Post patch 1.3 Bug List

    I don't know if it is a glitch, I assume it is, but when you exempt a region from taxes it does not seem to increase the growth rate of the area. Adjusting the tax rate has an effect and if it is exempt, when raised again, the area stays with a higher growth rate...

    If it is not a bug this is a weird way of doing things.


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  2. #2
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Post patch 1.3 Bug List

    Weird crash in 1.3. Clicking any of my ships in Ivory Coast brings a white-screen-of-death CTD, no matter if it's a ship on a trade spot or in the transition zone. Ships still wave flags/coins as in trading correctly.

    This is, though, during a grand campaign started before the patch, so I assume is a non-compatibility matter. Or at least I hope so.

    PS - it's expanding, now I've got two corrupted ports and one untouchable war fleet in the Mediterranean. Also, the old trusted "add-a-sloop" workaround doesn't work anymore.
    Last edited by Vlad Tzepes; 06-24-2009 at 13:19. Reason: details added
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  3. #3

    Default Re: Post patch 1.3 Bug List

    Campaign map screen still flickers sometimes, and to a smaller extent on battle deployment phase (just the shadowing).

    This is somewhat of a prelude to an in-battle CTD, the one that appears to be memory leak.
    Last edited by Marquis of Roland; 06-24-2009 at 00:53.

  4. #4
    Member Member MilesGregarius's Avatar
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    Default Re: Post patch 1.3 Bug List

    Reinforcement bug:

    Reinforcing army of two pike and one 12-lbr shown pre-battle. During battle, the 12-lbr comes on normally. One pike enters but no unit card appears; I have no control over it. Other pike unit does not show as unit card or on map.



  5. #5
    Member Member stufer's Avatar
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    Default Re: Post patch 1.3 Bug List

    No change to diplomacy that I can detect. This was mentioned in the patch notes. No AI peace with each other and they won't accept my peace treaties anymore - no matter how generous. They did pre-patch. This is a big step in the wrong direction. I play on Normal difficulty. Unbelievable amount of wars going on that never end - same as before.

    I think replay time controls are broken too. I couldn't pause my replay, but it seemed to pause at the same time that I did pause in the actual battle. This isn't good because I tend to pause quite a lot. On the replay, this isn't supposed to show up.

    Very disappointed by this patch.

  6. #6

    Default Re: Post patch 1.3 Bug List

    Quote Originally Posted by stufer View Post
    I think replay time controls are broken too. I couldn't pause my replay, but it seemed to pause at the same time that I did pause in the actual battle. This isn't good because I tend to pause quite a lot. On the replay, this isn't supposed to show up.

    Very disappointed by this patch.
    Finally! I registered on this board just to respond to this post. I've been railing about how the 1.3 patch busted the replay feature over on TWC since the patch was released on Monday, but apparently no one else noticed or seemed to care. I was starting to think that I was the only experiencing this problem. So I'm glad to see that I'm not the only one.

    I know the replay feature is a minor issue, but personally I loved that ETW returned the ability to record campaign battles after its hiatus in RTW and M2TW. And with the 1.2 patch this feature was working pretty well- most of my battles resembled the actual action unlike in the earlier versions. I really enjoyed watching the replays because one could really appreciate the work that CA put into the tactical battles. (And it's pretty darn obvious that's where they put most of their time and money.) With some uniform mods and the light smoke mod, the battle replays can be truly immersive. It was almost like watching a movie!

    So it is really annoying that the 1.3 patch broke the one feature of ETW that was working extremely well and that I really enjoyed! As stufer set forth, it now records the player's pauses and if a player paused a lot, such as it sometimes occurs during the hottest moments of a battle, the replay will be reduced into a herky-jerky mess often during the best parts of the replay!

    So as they used to say on the Battlefront Forum, "[CA] please fix or do somefink!!!!"

  7. #7
    Member Member Negative's Avatar
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    Default Re: Post patch 1.3 Bug List

    Cannons still fire randomly (usually into the backs of my troops) when you turn off fire-at-will.

    Sound still glitches sometimes. IE: A cannon will fire but there won't be the sound effect. Then a few moments later I'll finally hear a cannon fire.



    As far as the complaints about countries not accepting peace treaties - I've gotten many peace treaties since the 1.3 patch. They do seem to require that you either offer them a territory or that you've handed them a severe beat down. Also, I think that some countries are randomly set to be super aggressive so that they'll never accept peace. In my current campaign playing as Prussia I've gotten peace with Russia and Austria but Poland absolutely refuses.
    I see stupid people....walking around like regular people....they don't even know they're stupid.

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